204 lines
5.4 KiB
Plaintext
204 lines
5.4 KiB
Plaintext
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### xmame running parameters ###
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### Digital sound related ###
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# dsp-plugin <NULL> (not set)
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timer 0
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### Sound mixer related ###
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# sound-mixer-plugin <NULL> (not set)
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### Video Related ###
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video-mode 0
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heightscale 1
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widthscale 1
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autodouble 1
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artwork 1
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frameskipper 0
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throttle 1
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sleepidle 0
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autoframeskip 1
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maxautoframeskip 8
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frameskip 0
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brightness 1.000000
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gamma 1.000000
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### Vector Games Related ###
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# vectorres <NULL> (not set)
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beam 1.000000
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flicker 0.000000
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antialias 1
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translucency 1
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### X11-window Related ###
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cursor 1
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mitshm 1
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xsync 1
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#xil 1
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#mtxil 0
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run-in-root-window 0
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root_window_id 0
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#geometry 640x480
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### XFree86 DGA Related ###
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### Video Mode Selection Related ###
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keepaspect 1
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displayaspectratio 1.3333333333333
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### X11-input related ###
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grabmouse 0
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winkeys 0
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### Sound Related ###
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samples 1
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samplefreq 44100
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bufsize 3.000000
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volume -3
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# audiodevice <NULL> (not set)
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# mixerdevice <NULL> (not set)
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### Input Related ###
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joytype 0
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analogstick 0
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### Fileio Related ###
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rompath /usr/share/mame/roms
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snapshot_directory .
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cheat_file /usr/share/mame/cheat.dat
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hiscore_file /usr/share/mame/hiscore.dat
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### Mame Related ###
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defaultgame robby
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language english
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fuzzycmp 1
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cheat 0
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# debug 0
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### Frontend Related ###
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clones 1
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### Internal verification list commands (only for developers) ###
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### Rom Identification Related ###
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### General Options ###
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### X11 keymapping ###
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#
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# mapkey <Xcode>,<Scancode>
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#
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# Xcode means the HEX code of the key as appears in /usr/include/X11/keysymdef.h
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# Scancode means the hexadecimal code that represents the value used for Xmame
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# in keyboard inputs, as defined in src/unix/keyboard.h xmame source file
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# IMPORTANT:
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# 1- Due to some limitations, only LATIN-1 X-codes ( 0x0000-0x00ff ) and
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# Especial X-keycodes ( 0xff00-0xffff ) are supported
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# 2- Some keys are keyboard dependent: As Xmame works internally with
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# Standard US-AT keyboard codes, you must take care in remmaping some keys
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#
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# An example: map space as "firebutton" (Mame predefines it as KEY_LCONTROL)
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# in symbolic Xlib/Mame notation it should be:
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#
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# mapkey XK_space,KEY_LCONTROL
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#
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# So, looking in X11/keysymdef.h and src/unix/keyboard.h, we'll write
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# mapkey 0x0020,0x001d
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#
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# (Other example). To use the F8 key to insert a coin, you should use
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# mapkey 0xffc5,0x0006
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### Suggested German keymap mods by Peter Trauner.
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# <peter.trauner@jk.uni-linz.ac.at>
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#
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#mapkey 0xfe52,0x0029
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#mapkey 0x00df,0x000c
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#mapkey 0xfe51,0x000d
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#mapkey 0x00fc,0x001a
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#mapkey 0x002b,0x001b
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#mapkey 0x00f6,0x0027
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#mapkey 0x00e4,0x0028
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#mapkey 0x0023,0x002b
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#mapkey 0x0059,0x002c
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#mapkey 0x005a,0x0015
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#mapkey 0x002d,0x0035
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### SDL keymapping ###
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#
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# sdlmapkey <SDLcode>,<Scancode>
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#
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# SDLcode means the HEX code of the key as it appears in
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# include/SDL/SDL_keysym.h
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# Scancode means the hexadecimal code that represents the value used for Xmame
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# in keyboard inputs, as defined in src/unix/keyboard.h xmame source file
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#
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# An example: map space as "firebutton" (Mame predefines it as KEY_LCONTROL)
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# in symbolic SDL/Mame notation it should be:
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#
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# sdlmapkey SDLK_SPACE,KEY_LCONTROL
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#
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# So, looking in X11/keysymdef.h and src/unix/keyboard.h, we'll write
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# sdlmapkey 0x0020,0x001d
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#
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# (Other example). To use the F8 key to insert a coin, you should use
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# sdlmapkey 0x0121,0x0006
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### Suggested French (azerty) SDL keymap mods by Luc Saillard.
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#
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# SDLK_WORLD_18 <20> => KEY_TILDE
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#sdlmapkey 0x00b2,0x0029
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# SDLK_AMPERSAND => KEY_1
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#sdlmapkey 0x0026,0x0002
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# SDLK_WORLD_73 <20> => KEY_2
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#sdlmapkey 0x00e9,0x0003
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# SDLK_QUOTEDBL => KEY_3
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#sdlmapkey 0x0022,0x0004
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# SDLK_QUOTE => KEY_4
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#sdlmapkey 0x0027,0x0005
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# SDLK_LEFTPAREN => KEY_5
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#sdlmapkey 0x0028,0x0006
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# SDLK_MINUS => KEY_6
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#sdlmapkey 0x002d,0x0007
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# SDLK_WORLD_73 <20> => KEY_7
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#sdlmapkey 0x00e8,0x0008
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# SDLK_UNDERSCORE => KEY_8
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#sdlmapkey 0x005f,0x0009
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# SDLK_WORLD_71 <20> => KEY_9
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#sdlmapkey 0x00e7,0x000a
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# SDLK_WORLD_64 <20> => KEY_10
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#sdlmapkey 0x00e0,0x000b
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# SDLK_RIGHTPAREN => KEY_11
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#sdlmapkey 0x0029,0x000c
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# SDLK_EQUALS => KEY_12
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#sdlmapkey 0x003d,0x000d
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# SDLK_A => KEY_Q
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#sdlmapkey 0x0041,0x0010
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# SDLK_Z => KEY_W
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#sdlmapkey 0x005a,0x0011
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# SDLK_CARET => KEY_OPENBRACE
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#sdlmapkey 0x005e,0x001a
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# SDLK_DOLLAR => KEY_CLOSEBRACE
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#sdlmapkey 0x0024,0x001b
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# SDLK_Q => KEY_A
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#sdlmapkey 0x0051,0x001e
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# SDLK_M => KEY_COLON
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#sdlmapkey 0x004d,0x0027
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# SDLK_WORLD_89 <20> => KEY_QUOTE
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#sdlmapkey 0x00f9,0x0028
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# SDLK_ASTERISK => KEY_TILDE
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#sdlmapkey 0x002a,0x0029
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# SDLK_W => KEY_Z
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#sdlmapkey 0x0057,0x002c
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# SDLK_COMMA => KEY_M
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#sdlmapkey 0x002c,0x0032
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# SDLK_SEMICOLON => KEY_COMMA
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#sdlmapkey 0x003b,0x0033
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# SDLK_COLON => KEY_STOP
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#sdlmapkey 0x003a,0x0034
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# SDLK_EXCLAIM => KEY_SLASH
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#sdlmapkey 0x0021,0x0035
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