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xmame/xmamerc.dist

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### xmame running parameters ###
### Digital sound related ###
# dsp-plugin <NULL> (not set)
timer 0
### Sound mixer related ###
# sound-mixer-plugin <NULL> (not set)
### Video Related ###
video-mode 0
heightscale 1
widthscale 1
autodouble 1
artwork 1
frameskipper 0
throttle 1
sleepidle 0
autoframeskip 1
maxautoframeskip 8
frameskip 0
brightness 1.000000
gamma 1.000000
### Vector Games Related ###
# vectorres <NULL> (not set)
beam 1.000000
flicker 0.000000
antialias 1
translucency 1
### X11-window Related ###
cursor 1
mitshm 1
xsync 1
#xil 1
#mtxil 0
run-in-root-window 0
root_window_id 0
#geometry 640x480
### XFree86 DGA Related ###
### Video Mode Selection Related ###
keepaspect 1
displayaspectratio 1.3333333333333
### X11-input related ###
grabmouse 0
winkeys 0
### Sound Related ###
samples 1
samplefreq 44100
bufsize 3.000000
volume -3
# audiodevice <NULL> (not set)
# mixerdevice <NULL> (not set)
### Input Related ###
joytype 0
analogstick 0
### Fileio Related ###
rompath /usr/share/mame/roms
snapshot_directory .
cheat_file /usr/share/mame/cheat.dat
hiscore_file /usr/share/mame/hiscore.dat
### Mame Related ###
defaultgame robby
language english
fuzzycmp 1
cheat 0
# debug 0
### Frontend Related ###
clones 1
### Internal verification list commands (only for developers) ###
### Rom Identification Related ###
### General Options ###
### X11 keymapping ###
#
# mapkey <Xcode>,<Scancode>
#
# Xcode means the HEX code of the key as appears in /usr/include/X11/keysymdef.h
# Scancode means the hexadecimal code that represents the value used for Xmame
# in keyboard inputs, as defined in src/unix/keyboard.h xmame source file
# IMPORTANT:
# 1- Due to some limitations, only LATIN-1 X-codes ( 0x0000-0x00ff ) and
# Especial X-keycodes ( 0xff00-0xffff ) are supported
# 2- Some keys are keyboard dependent: As Xmame works internally with
# Standard US-AT keyboard codes, you must take care in remmaping some keys
#
# An example: map space as "firebutton" (Mame predefines it as KEY_LCONTROL)
# in symbolic Xlib/Mame notation it should be:
#
# mapkey XK_space,KEY_LCONTROL
#
# So, looking in X11/keysymdef.h and src/unix/keyboard.h, we'll write
# mapkey 0x0020,0x001d
#
# (Other example). To use the F8 key to insert a coin, you should use
# mapkey 0xffc5,0x0006
### Suggested German keymap mods by Peter Trauner.
# <peter.trauner@jk.uni-linz.ac.at>
#
#mapkey 0xfe52,0x0029
#mapkey 0x00df,0x000c
#mapkey 0xfe51,0x000d
#mapkey 0x00fc,0x001a
#mapkey 0x002b,0x001b
#mapkey 0x00f6,0x0027
#mapkey 0x00e4,0x0028
#mapkey 0x0023,0x002b
#mapkey 0x0059,0x002c
#mapkey 0x005a,0x0015
#mapkey 0x002d,0x0035
### SDL keymapping ###
#
# sdlmapkey <SDLcode>,<Scancode>
#
# SDLcode means the HEX code of the key as it appears in
# include/SDL/SDL_keysym.h
# Scancode means the hexadecimal code that represents the value used for Xmame
# in keyboard inputs, as defined in src/unix/keyboard.h xmame source file
#
# An example: map space as "firebutton" (Mame predefines it as KEY_LCONTROL)
# in symbolic SDL/Mame notation it should be:
#
# sdlmapkey SDLK_SPACE,KEY_LCONTROL
#
# So, looking in X11/keysymdef.h and src/unix/keyboard.h, we'll write
# sdlmapkey 0x0020,0x001d
#
# (Other example). To use the F8 key to insert a coin, you should use
# sdlmapkey 0x0121,0x0006
### Suggested French (azerty) SDL keymap mods by Luc Saillard.
#
# SDLK_WORLD_18 <20> => KEY_TILDE
#sdlmapkey 0x00b2,0x0029
# SDLK_AMPERSAND => KEY_1
#sdlmapkey 0x0026,0x0002
# SDLK_WORLD_73 <20> => KEY_2
#sdlmapkey 0x00e9,0x0003
# SDLK_QUOTEDBL => KEY_3
#sdlmapkey 0x0022,0x0004
# SDLK_QUOTE => KEY_4
#sdlmapkey 0x0027,0x0005
# SDLK_LEFTPAREN => KEY_5
#sdlmapkey 0x0028,0x0006
# SDLK_MINUS => KEY_6
#sdlmapkey 0x002d,0x0007
# SDLK_WORLD_73 <20> => KEY_7
#sdlmapkey 0x00e8,0x0008
# SDLK_UNDERSCORE => KEY_8
#sdlmapkey 0x005f,0x0009
# SDLK_WORLD_71 <20> => KEY_9
#sdlmapkey 0x00e7,0x000a
# SDLK_WORLD_64 <20> => KEY_10
#sdlmapkey 0x00e0,0x000b
# SDLK_RIGHTPAREN => KEY_11
#sdlmapkey 0x0029,0x000c
# SDLK_EQUALS => KEY_12
#sdlmapkey 0x003d,0x000d
# SDLK_A => KEY_Q
#sdlmapkey 0x0041,0x0010
# SDLK_Z => KEY_W
#sdlmapkey 0x005a,0x0011
# SDLK_CARET => KEY_OPENBRACE
#sdlmapkey 0x005e,0x001a
# SDLK_DOLLAR => KEY_CLOSEBRACE
#sdlmapkey 0x0024,0x001b
# SDLK_Q => KEY_A
#sdlmapkey 0x0051,0x001e
# SDLK_M => KEY_COLON
#sdlmapkey 0x004d,0x0027
# SDLK_WORLD_89 <20> => KEY_QUOTE
#sdlmapkey 0x00f9,0x0028
# SDLK_ASTERISK => KEY_TILDE
#sdlmapkey 0x002a,0x0029
# SDLK_W => KEY_Z
#sdlmapkey 0x0057,0x002c
# SDLK_COMMA => KEY_M
#sdlmapkey 0x002c,0x0032
# SDLK_SEMICOLON => KEY_COMMA
#sdlmapkey 0x003b,0x0033
# SDLK_COLON => KEY_STOP
#sdlmapkey 0x003a,0x0034
# SDLK_EXCLAIM => KEY_SLASH
#sdlmapkey 0x0021,0x0035