### xmame running parameters ### ### Digital sound related ### # dsp-plugin (not set) timer 0 ### Sound mixer related ### # sound-mixer-plugin (not set) ### Video Related ### video-mode 0 heightscale 1 widthscale 1 autodouble 1 artwork 1 frameskipper 0 throttle 1 sleepidle 0 autoframeskip 1 maxautoframeskip 8 frameskip 0 brightness 1.000000 gamma 1.000000 ### Vector Games Related ### # vectorres (not set) beam 1.000000 flicker 0.000000 antialias 1 translucency 1 ### X11-window Related ### cursor 1 mitshm 1 xsync 1 #xil 1 #mtxil 0 run-in-root-window 0 root_window_id 0 #geometry 640x480 ### XFree86 DGA Related ### ### Video Mode Selection Related ### keepaspect 1 displayaspectratio 1.3333333333333 ### X11-input related ### grabmouse 0 winkeys 0 ### Sound Related ### samples 1 samplefreq 44100 bufsize 3.000000 volume -3 # audiodevice (not set) # mixerdevice (not set) ### Input Related ### joytype 0 analogstick 0 ### Fileio Related ### rompath /usr/share/mame/roms snapshot_directory . cheat_file /usr/share/mame/cheat.dat hiscore_file /usr/share/mame/hiscore.dat ### Mame Related ### defaultgame robby language english fuzzycmp 1 cheat 0 # debug 0 ### Frontend Related ### clones 1 ### Internal verification list commands (only for developers) ### ### Rom Identification Related ### ### General Options ### ### X11 keymapping ### # # mapkey , # # Xcode means the HEX code of the key as appears in /usr/include/X11/keysymdef.h # Scancode means the hexadecimal code that represents the value used for Xmame # in keyboard inputs, as defined in src/unix/keyboard.h xmame source file # IMPORTANT: # 1- Due to some limitations, only LATIN-1 X-codes ( 0x0000-0x00ff ) and # Especial X-keycodes ( 0xff00-0xffff ) are supported # 2- Some keys are keyboard dependent: As Xmame works internally with # Standard US-AT keyboard codes, you must take care in remmaping some keys # # An example: map space as "firebutton" (Mame predefines it as KEY_LCONTROL) # in symbolic Xlib/Mame notation it should be: # # mapkey XK_space,KEY_LCONTROL # # So, looking in X11/keysymdef.h and src/unix/keyboard.h, we'll write # mapkey 0x0020,0x001d # # (Other example). To use the F8 key to insert a coin, you should use # mapkey 0xffc5,0x0006 ### Suggested German keymap mods by Peter Trauner. # # #mapkey 0xfe52,0x0029 #mapkey 0x00df,0x000c #mapkey 0xfe51,0x000d #mapkey 0x00fc,0x001a #mapkey 0x002b,0x001b #mapkey 0x00f6,0x0027 #mapkey 0x00e4,0x0028 #mapkey 0x0023,0x002b #mapkey 0x0059,0x002c #mapkey 0x005a,0x0015 #mapkey 0x002d,0x0035 ### SDL keymapping ### # # sdlmapkey , # # SDLcode means the HEX code of the key as it appears in # include/SDL/SDL_keysym.h # Scancode means the hexadecimal code that represents the value used for Xmame # in keyboard inputs, as defined in src/unix/keyboard.h xmame source file # # An example: map space as "firebutton" (Mame predefines it as KEY_LCONTROL) # in symbolic SDL/Mame notation it should be: # # sdlmapkey SDLK_SPACE,KEY_LCONTROL # # So, looking in X11/keysymdef.h and src/unix/keyboard.h, we'll write # sdlmapkey 0x0020,0x001d # # (Other example). To use the F8 key to insert a coin, you should use # sdlmapkey 0x0121,0x0006 ### Suggested French (azerty) SDL keymap mods by Luc Saillard. # # SDLK_WORLD_18 ² => KEY_TILDE #sdlmapkey 0x00b2,0x0029 # SDLK_AMPERSAND => KEY_1 #sdlmapkey 0x0026,0x0002 # SDLK_WORLD_73 é => KEY_2 #sdlmapkey 0x00e9,0x0003 # SDLK_QUOTEDBL => KEY_3 #sdlmapkey 0x0022,0x0004 # SDLK_QUOTE => KEY_4 #sdlmapkey 0x0027,0x0005 # SDLK_LEFTPAREN => KEY_5 #sdlmapkey 0x0028,0x0006 # SDLK_MINUS => KEY_6 #sdlmapkey 0x002d,0x0007 # SDLK_WORLD_73 è => KEY_7 #sdlmapkey 0x00e8,0x0008 # SDLK_UNDERSCORE => KEY_8 #sdlmapkey 0x005f,0x0009 # SDLK_WORLD_71 ç => KEY_9 #sdlmapkey 0x00e7,0x000a # SDLK_WORLD_64 à => KEY_10 #sdlmapkey 0x00e0,0x000b # SDLK_RIGHTPAREN => KEY_11 #sdlmapkey 0x0029,0x000c # SDLK_EQUALS => KEY_12 #sdlmapkey 0x003d,0x000d # SDLK_A => KEY_Q #sdlmapkey 0x0041,0x0010 # SDLK_Z => KEY_W #sdlmapkey 0x005a,0x0011 # SDLK_CARET => KEY_OPENBRACE #sdlmapkey 0x005e,0x001a # SDLK_DOLLAR => KEY_CLOSEBRACE #sdlmapkey 0x0024,0x001b # SDLK_Q => KEY_A #sdlmapkey 0x0051,0x001e # SDLK_M => KEY_COLON #sdlmapkey 0x004d,0x0027 # SDLK_WORLD_89 ù => KEY_QUOTE #sdlmapkey 0x00f9,0x0028 # SDLK_ASTERISK => KEY_TILDE #sdlmapkey 0x002a,0x0029 # SDLK_W => KEY_Z #sdlmapkey 0x0057,0x002c # SDLK_COMMA => KEY_M #sdlmapkey 0x002c,0x0032 # SDLK_SEMICOLON => KEY_COMMA #sdlmapkey 0x003b,0x0033 # SDLK_COLON => KEY_STOP #sdlmapkey 0x003a,0x0034 # SDLK_EXCLAIM => KEY_SLASH #sdlmapkey 0x0021,0x0035