scorched3d/scorched3d-43.3d-libpng-1.5.patch

75 lines
2.4 KiB
Diff

--- ./src/common/image/ImagePngFactory.cpp.old
+++ ./src/common/image/ImagePngFactory.cpp
@@ -104,7 +104,7 @@
static void user_png_error(png_structp png_ptr, png_const_charp msg)
{
- longjmp(png_ptr->jmpbuf,1);
+ longjmp(png_jmpbuf(png_ptr),1);
}
static void user_png_warning(png_structp png_ptr, png_const_charp msg)
--- ./src/client/client/LoadPNG.cpp.old
+++ ./src/client/client/LoadPNG.cpp
@@ -28,6 +28,8 @@
int row, i;
volatile int ckey = -1;
png_color_16 *transv;
+ png_colorp png_palette;
+ int num_palette;
if ( !src ) {
/* The error message has been set in SDL_RWFromFile */
@@ -58,7 +60,7 @@
* the normal method of doing things with libpng). REQUIRED unless you
* set up your own error handlers in png_create_read_struct() earlier.
*/
- if ( setjmp(png_ptr->jmpbuf) ) {
+ if ( setjmp(png_jmpbuf(png_ptr)) ) {
error = "Error reading the PNG file.";
goto done;
}
@@ -127,9 +129,9 @@
Rmask = 0x000000FF;
Gmask = 0x0000FF00;
Bmask = 0x00FF0000;
- Amask = (info_ptr->channels == 4) ? 0xFF000000 : 0;
+ Amask = (png_get_channels(png_ptr, info_ptr) == 4) ? 0xFF000000 : 0;
} else {
- int s = (info_ptr->channels == 4) ? 0 : 8;
+ int s = (png_get_channels(png_ptr, info_ptr) == 4) ? 0 : 8;
Rmask = 0xFF000000 >> s;
Gmask = 0x00FF0000 >> s;
Bmask = 0x0000FF00 >> s;
@@ -137,7 +139,7 @@
}
}
surface = SDL_AllocSurface(SDL_SWSURFACE, width, height,
- bit_depth*info_ptr->channels, Rmask,Gmask,Bmask,Amask);
+ bit_depth*png_get_channels(png_ptr, info_ptr), Rmask,Gmask,Bmask,Amask);
if ( surface == NULL ) {
error = "Out of memory";
goto done;
@@ -185,12 +187,15 @@
palette->colors[i].g = i;
palette->colors[i].b = i;
}
- } else if (info_ptr->num_palette > 0 ) {
- palette->ncolors = info_ptr->num_palette;
- for( i=0; i<info_ptr->num_palette; ++i ) {
- palette->colors[i].b = info_ptr->palette[i].blue;
- palette->colors[i].g = info_ptr->palette[i].green;
- palette->colors[i].r = info_ptr->palette[i].red;
+ } else {
+ png_get_PLTE(png_ptr, info_ptr, &png_palette, &num_palette);
+ if (num_palette > 0 ) {
+ palette->ncolors = num_palette;
+ for( i=0; i<num_palette; ++i ) {
+ palette->colors[i].b = png_palette[i].blue;
+ palette->colors[i].g = png_palette[i].green;
+ palette->colors[i].r = png_palette[i].red;
+ }
}
}
}