automatic update by autodist [release 44-1mamba;Sun Jun 06 2021]
This commit is contained in:
parent
dbf012e7be
commit
edc2002c2f
@ -1,2 +1,5 @@
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# scorched3d
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Scorched 3D is a game based loosely (or actually quite heavily now) on the classic DOS game Scorched Earth.
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Scorched 3D adds amongst other new features a 3D island environment and LAN and internet play.
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4
openal-config
Normal file
4
openal-config
Normal file
@ -0,0 +1,4 @@
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#!/bin/bash
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pkg-config "$@" openal
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exit $?
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49
scorched3d-41.3-gcc43.patch
Normal file
49
scorched3d-41.3-gcc43.patch
Normal file
@ -0,0 +1,49 @@
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Index: scorched3d-41.3dfsg/src/common/main.h
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===================================================================
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--- scorched3d-41.3dfsg.orig/src/common/main.h 2008-01-26 20:41:37.000000000 +0100
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+++ scorched3d-41.3dfsg/src/common/main.h 2008-01-26 20:45:15.000000000 +0100
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@@ -21,6 +21,8 @@
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#define WIN32_LEAN_AND_MEAN
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#include <windows.h>
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+#include <cstdlib>
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+#include <vector>
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#ifdef HAVE_UNISTD_H
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#include <unistd.h>
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Index: scorched3d-41.3dfsg/src/common/sha2.h
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===================================================================
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--- scorched3d-41.3dfsg.orig/src/common/sha2.h 2008-01-26 20:41:37.000000000 +0100
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+++ scorched3d-41.3dfsg/src/common/sha2.h 2008-01-26 20:45:15.000000000 +0100
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@@ -46,6 +46,7 @@
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#include <string>
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#include <stdexcept>
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+#include <cstring>
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// NOTE: You may need to define things by hand for your system:
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typedef unsigned char sha_byte; // Exactly 1 byte
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Index: scorched3d-41.3dfsg/src/common/DefinesFile.cpp
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===================================================================
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--- scorched3d-41.3dfsg.orig/src/common/DefinesFile.cpp 2008-01-26 20:41:37.000000000 +0100
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+++ scorched3d-41.3dfsg/src/common/DefinesFile.cpp 2008-01-26 20:45:15.000000000 +0100
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@@ -21,6 +21,7 @@
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#include <stdio.h>
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#include <stdlib.h>
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#include <string>
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+#include <cstring>
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#include <common/DefinesFile.h>
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#include <sys/types.h>
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#include <sys/stat.h>
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Index: scorched3d-41.3dfsg/src/common/LoggerI.cpp
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===================================================================
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--- scorched3d-41.3dfsg.orig/src/common/LoggerI.cpp 2008-01-26 20:45:33.000000000 +0100
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+++ scorched3d-41.3dfsg/src/common/LoggerI.cpp 2008-01-26 20:46:03.000000000 +0100
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@@ -20,6 +20,7 @@
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#include <common/LoggerI.h>
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#include <time.h>
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+#include <cstring>
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LoggerInfo::LoggerInfo(
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const char *message,
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21
scorched3d-43.3d-gcc-4.7.patch
Normal file
21
scorched3d-43.3d-gcc-4.7.patch
Normal file
@ -0,0 +1,21 @@
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Fix build failure against gcc-4.7 (missing <unistd.h> for close())
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../client/SecureID.cpp: In member function 'std::string SecureID::GetPrivateKey()':
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../client/SecureID.cpp:92:13: error: 'close' was not declared in this scope
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../client/SecureID.cpp:102:14: error: 'close' was not declared in this scope
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../client/SecureID.cpp:115:13: error: 'close' was not declared in this scope
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../client/SecureID.cpp:124:12: error: 'close' was not declared in this scope
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make[3]: *** [SecureID.o] Error 1
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diff --git a/src/client/client/SecureID.cpp b/src/client/client/SecureID.cpp
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index bc276c4..5eb2f13 100644
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--- a/src/client/client/SecureID.cpp
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+++ b/src/client/client/SecureID.cpp
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@@ -75,6 +75,7 @@ std::string SecureID::GetPrivateKey(void)
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#include <sys/ioctl.h>
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#include <net/if.h>
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+#include <unistd.h>
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std::string SecureID::GetPrivateKey(void)
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{
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74
scorched3d-43.3d-libpng-1.5.patch
Normal file
74
scorched3d-43.3d-libpng-1.5.patch
Normal file
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--- ./src/common/image/ImagePngFactory.cpp.old
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+++ ./src/common/image/ImagePngFactory.cpp
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@@ -104,7 +104,7 @@
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static void user_png_error(png_structp png_ptr, png_const_charp msg)
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{
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- longjmp(png_ptr->jmpbuf,1);
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+ longjmp(png_jmpbuf(png_ptr),1);
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}
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static void user_png_warning(png_structp png_ptr, png_const_charp msg)
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--- ./src/client/client/LoadPNG.cpp.old
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+++ ./src/client/client/LoadPNG.cpp
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@@ -28,6 +28,8 @@
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int row, i;
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volatile int ckey = -1;
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png_color_16 *transv;
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+ png_colorp png_palette;
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+ int num_palette;
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if ( !src ) {
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/* The error message has been set in SDL_RWFromFile */
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@@ -58,7 +60,7 @@
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* the normal method of doing things with libpng). REQUIRED unless you
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* set up your own error handlers in png_create_read_struct() earlier.
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*/
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- if ( setjmp(png_ptr->jmpbuf) ) {
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+ if ( setjmp(png_jmpbuf(png_ptr)) ) {
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error = "Error reading the PNG file.";
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goto done;
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}
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@@ -127,9 +129,9 @@
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Rmask = 0x000000FF;
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Gmask = 0x0000FF00;
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Bmask = 0x00FF0000;
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- Amask = (info_ptr->channels == 4) ? 0xFF000000 : 0;
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+ Amask = (png_get_channels(png_ptr, info_ptr) == 4) ? 0xFF000000 : 0;
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} else {
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- int s = (info_ptr->channels == 4) ? 0 : 8;
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+ int s = (png_get_channels(png_ptr, info_ptr) == 4) ? 0 : 8;
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Rmask = 0xFF000000 >> s;
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Gmask = 0x00FF0000 >> s;
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Bmask = 0x0000FF00 >> s;
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@@ -137,7 +139,7 @@
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}
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}
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surface = SDL_AllocSurface(SDL_SWSURFACE, width, height,
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- bit_depth*info_ptr->channels, Rmask,Gmask,Bmask,Amask);
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+ bit_depth*png_get_channels(png_ptr, info_ptr), Rmask,Gmask,Bmask,Amask);
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if ( surface == NULL ) {
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error = "Out of memory";
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goto done;
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@@ -185,12 +187,15 @@
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palette->colors[i].g = i;
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palette->colors[i].b = i;
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}
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- } else if (info_ptr->num_palette > 0 ) {
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- palette->ncolors = info_ptr->num_palette;
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- for( i=0; i<info_ptr->num_palette; ++i ) {
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- palette->colors[i].b = info_ptr->palette[i].blue;
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- palette->colors[i].g = info_ptr->palette[i].green;
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- palette->colors[i].r = info_ptr->palette[i].red;
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+ } else {
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+ png_get_PLTE(png_ptr, info_ptr, &png_palette, &num_palette);
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+ if (num_palette > 0 ) {
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+ palette->ncolors = num_palette;
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+ for( i=0; i<num_palette; ++i ) {
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+ palette->colors[i].b = png_palette[i].blue;
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+ palette->colors[i].g = png_palette[i].green;
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+ palette->colors[i].r = png_palette[i].red;
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+ }
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}
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}
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}
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53
scorched3d-44-fix-hang-on-fast-machines.patch
Normal file
53
scorched3d-44-fix-hang-on-fast-machines.patch
Normal file
@ -0,0 +1,53 @@
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diff -up scorched/src/common/coms/ComsLoadLevelMessage.cpp~ scorched/src/common/coms/ComsLoadLevelMessage.cpp
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--- scorched/src/common/coms/ComsLoadLevelMessage.cpp~ 2014-08-01 18:47:31.000000000 +0200
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+++ scorched/src/common/coms/ComsLoadLevelMessage.cpp 2020-08-13 21:33:59.895250469 +0200
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@@ -108,6 +108,49 @@ bool ComsLoadLevelMessage::loadState(Sco
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bool ComsLoadLevelMessage::loadTanks(ScorchedContext &context)
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{
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+ /*
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+ * There is a timing bug which shows on really fast machines
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+ * where the client starts talking to the server before the
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+ * server initial setup is done.
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+ * In sofar as I have managed to debug this, the following
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+ * happens on slower machines, aka the GOOD case:
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+ *
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+ * Server TankAddSimAction::invokeAction() new Tank "(Bot) Fred"
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+ * Server TankAddSimAction::invokeAction() new Tank "(Bot) Ted"
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+ * Server TankAddSimAction::invokeAction() new Tank "Player 1"
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+ * Server TankAddSimAction::invokeAction() new Tank "Spectator"
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+ * Client TankAddSimAction::invokeAction() new Tank "(Bot) Fred"
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+ * Client TankAddSimAction::invokeAction() new Tank "(Bot) Ted"
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+ * Client TankAddSimAction::invokeAction() new Tank "Player 1"
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+ * Client TankAddSimAction::invokeAction() new Tank "Spectator"
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+ *
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+ * Note the server internally creates all tanks before the
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+ * client does and thus before the client starts sending
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+ * messages related to these tanks to the server.
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+ *
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+ * On a fast enough system (i7-10610U) the following order
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+ * has been observed instead:
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+ *
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+ * Server TankAddSimAction::invokeAction() new Tank "(Bot) Fred"
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+ * Server TankAddSimAction::invokeAction() new Tank "(Bot) Ted"
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+ * Client TankAddSimAction::invokeAction() new Tank "(Bot) Fred"
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+ * Client TankAddSimAction::invokeAction() new Tank "(Bot) Ted"
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+ * Client TankAddSimAction::invokeAction() new Tank "Player 1"
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+ * Client TankAddSimAction::invokeAction() new Tank "Spectator"
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+ * Server TankAddSimAction::invokeAction() new Tank "Player 1"
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+ * Server TankAddSimAction::invokeAction() new Tank "Spectator"
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+ *
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+ * Note the server creates the "Player 1" and "Spectator"
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+ * tanks after the client, this causes the server to ignore
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+ * some initial messages from the client related to these
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+ * tanks, after which things get stuck, breaking non-networked
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+ * games on fast machines.
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+ *
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+ * The sleep below is an ugly but effective workaround for this
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+ * issue.
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+ */
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+ SDL_Delay(100);
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+
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NetBufferReader reader(tanksBuffer_);
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// Add any new tanks
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36
scorched3d-44-freetype-2.10.4-buildfix.patch
Normal file
36
scorched3d-44-freetype-2.10.4-buildfix.patch
Normal file
@ -0,0 +1,36 @@
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diff -up scorched/src/launcher/wxdialogs/TrueTypeFont.h~ scorched/src/launcher/wxdialogs/TrueTypeFont.h
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--- scorched/src/launcher/wxdialogs/TrueTypeFont.h~ 2014-08-01 18:47:32.000000000 +0200
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+++ scorched/src/launcher/wxdialogs/TrueTypeFont.h 2014-08-29 14:04:55.726042013 +0200
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@@ -25,10 +25,10 @@
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#include <wx/image.h>
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#include <ft2build.h>
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#include <string>
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-#include <freetype/freetype.h>
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-#include <freetype/ftglyph.h>
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-#include <freetype/ftoutln.h>
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-#include <freetype/fttrigon.h>
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+#include FT_FREETYPE_H
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+#include FT_GLYPH_H
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+#include FT_OUTLINE_H
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+#include FT_TRIGONOMETRY_H
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class TrueTypeFont
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{
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diff -up scorched/src/client/GLEXT/GLFont2dFreeType.h~ scorched/src/client/GLEXT/GLFont2dFreeType.h
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--- scorched/src/client/GLEXT/GLFont2dFreeType.h~ 2014-08-01 18:47:31.000000000 +0200
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+++ scorched/src/client/GLEXT/GLFont2dFreeType.h 2014-08-29 14:08:10.327083878 +0200
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@@ -23,10 +23,10 @@
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#include <GLEXT/GLFont2dStorage.h>
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#include <ft2build.h>
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-#include <freetype/freetype.h>
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-#include <freetype/ftglyph.h>
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-#include <freetype/ftoutln.h>
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-#include <freetype/fttrigon.h>
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+#include FT_FREETYPE_H
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+#include FT_GLYPH_H
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+#include FT_OUTLINE_H
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+#include FT_TRIGONOMETRY_H
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#include <string>
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class GLFont2dFreeType
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12
scorched3d-44-help.patch
Normal file
12
scorched3d-44-help.patch
Normal file
@ -0,0 +1,12 @@
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diff -up scorched/src/common/common/DefinesScorched.cpp.orig scorched/src/common/common/DefinesScorched.cpp
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--- scorched/src/common/common/DefinesScorched.cpp.orig 2009-02-15 15:11:18.000000000 +0100
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+++ scorched/src/common/common/DefinesScorched.cpp 2009-02-16 14:28:53.000000000 +0100
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@@ -58,7 +58,7 @@ void S3D::showURL(const std::string &url
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std::string buffer = S3D::formatStringBuffer("open %s", url.c_str());
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system(buffer.c_str());
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#else
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- std::string buffer = S3D::formatStringBuffer("firefox %s", url.c_str());
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+ std::string buffer = S3D::formatStringBuffer("xdg-open %s", url.c_str());
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system(buffer.c_str());
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#endif // __DARWIN__
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#endif // _WIN32
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36
scorched3d-44-lua54.patch
Normal file
36
scorched3d-44-lua54.patch
Normal file
@ -0,0 +1,36 @@
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diff -up scorched3d-44/scorched/src/common/lua/LUAS3DLib.cpp~ scorched3d-44/scorched/src/common/lua/LUAS3DLib.cpp
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--- a/src/common/lua/LUAS3DLib.cpp~ 2020-08-11 15:07:12.000000000 +0200
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+++ b/src/common/lua/LUAS3DLib.cpp 2020-08-11 15:22:07.159970299 +0200
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@@ -349,7 +349,14 @@ static const luaL_Reg s3dlib[] = {
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};
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LUALIB_API int luaopen_s3d (lua_State *L) {
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+#if LUA_VERSION_NUM > 501
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+ lua_newtable(L);
|
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+ luaL_setfuncs(L, s3dlib, 0);
|
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+ lua_pushvalue(L, -1);
|
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+ lua_setglobal(L, LUA_S3DLIBNAME);
|
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+#else
|
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luaL_register(L, LUA_S3DLIBNAME, s3dlib);
|
||||
+#endif
|
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return 1;
|
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}
|
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|
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diff -up scorched3d-44/scorched/src/common/lua/LUAS3DWeaponLib.cpp~ scorched3d-44/scorched/src/common/lua/LUAS3DWeaponLib.cpp
|
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--- a/src/common/lua/LUAS3DWeaponLib.cpp~ 2020-08-11 15:32:25.000000000 +0200
|
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+++ b/src/common/lua/LUAS3DWeaponLib.cpp 2020-08-11 15:35:49.886946546 +0200
|
||||
@@ -156,7 +156,14 @@ static const luaL_Reg s3dweaponlib[] = {
|
||||
};
|
||||
|
||||
LUALIB_API int luaopen_s3dweapon (lua_State *L) {
|
||||
+#if LUA_VERSION_NUM > 501
|
||||
+ lua_newtable(L);
|
||||
+ luaL_setfuncs(L, s3dweaponlib, 0);
|
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+ lua_pushvalue(L, -1);
|
||||
+ lua_setglobal(L, LUA_S3DWEAPONLIBNAME);
|
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+#else
|
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luaL_register(L, LUA_S3DWEAPONLIBNAME, s3dweaponlib);
|
||||
+#endif
|
||||
return 1;
|
||||
}
|
||||
|
11
scorched3d-44-returntype.patch
Normal file
11
scorched3d-44-returntype.patch
Normal file
@ -0,0 +1,11 @@
|
||||
--- src/common/weapons/AccessoryStore.cpp.orig 2016-02-13 22:16:08.997822186 -0600
|
||||
+++ src/common/weapons/AccessoryStore.cpp 2016-02-13 22:16:47.949819533 -0600
|
||||
@@ -156,7 +156,7 @@
|
||||
Accessory *parent, XMLNode *currentNode)
|
||||
{
|
||||
XMLNode *typeNode = 0;
|
||||
- if (!currentNode->getNamedParameter("type", typeNode)) return false;
|
||||
+ if (!currentNode->getNamedParameter("type", typeNode)) return 0;
|
||||
|
||||
AccessoryPart *accessoryPart =
|
||||
AccessoryMetaRegistration::getNewAccessory(typeNode->getContent(), this);
|
295
scorched3d-44-sys-lua.patch
Normal file
295
scorched3d-44-sys-lua.patch
Normal file
@ -0,0 +1,295 @@
|
||||
diff -up scorched/src/client/scorchedc/Makefile.am~ scorched/src/client/scorchedc/Makefile.am
|
||||
--- scorched/src/client/scorchedc/Makefile.am~ 2014-08-29 14:20:29.000000000 +0200
|
||||
+++ scorched/src/client/scorchedc/Makefile.am 2014-08-30 08:52:17.803527748 +0200
|
||||
@@ -178,42 +178,12 @@ scorched3dc_SOURCES = \
|
||||
../../common/landscapemap/MovementMap.cpp \
|
||||
../../common/landscapemap/NapalmMap.cpp \
|
||||
../../common/landscapemap/RoofMaps.cpp \
|
||||
- ../../common/lua/lapi.cpp \
|
||||
- ../../common/lua/lauxlib.cpp \
|
||||
- ../../common/lua/lbaselib.cpp \
|
||||
- ../../common/lua/lcode.cpp \
|
||||
- ../../common/lua/ldblib.cpp \
|
||||
- ../../common/lua/ldebug.cpp \
|
||||
- ../../common/lua/ldo.cpp \
|
||||
- ../../common/lua/ldump.cpp \
|
||||
- ../../common/lua/lfixed.cpp \
|
||||
- ../../common/lua/lfunc.cpp \
|
||||
- ../../common/lua/lgc.cpp \
|
||||
- ../../common/lua/linit.cpp \
|
||||
- ../../common/lua/liolib.cpp \
|
||||
- ../../common/lua/llex.cpp \
|
||||
- ../../common/lua/lmathlib.cpp \
|
||||
- ../../common/lua/lmem.cpp \
|
||||
- ../../common/lua/loadlib.cpp \
|
||||
- ../../common/lua/lobject.cpp \
|
||||
- ../../common/lua/lopcodes.cpp \
|
||||
- ../../common/lua/loslib.cpp \
|
||||
- ../../common/lua/lparser.cpp \
|
||||
- ../../common/lua/lstate.cpp \
|
||||
- ../../common/lua/lstring.cpp \
|
||||
- ../../common/lua/lstrlib.cpp \
|
||||
- ../../common/lua/ltable.cpp \
|
||||
- ../../common/lua/ltablib.cpp \
|
||||
- ../../common/lua/ltm.cpp \
|
||||
../../common/lua/LUAS3DLib.cpp \
|
||||
../../common/lua/LUAS3DWeaponLib.cpp \
|
||||
../../common/lua/LUAScript.cpp \
|
||||
../../common/lua/LUAScriptFactory.cpp \
|
||||
../../common/lua/LUAScriptHook.cpp \
|
||||
../../common/lua/LUAUtil.cpp \
|
||||
- ../../common/lua/lundump.cpp \
|
||||
- ../../common/lua/lvm.cpp \
|
||||
- ../../common/lua/lzio.cpp \
|
||||
../../common/movement/Boid2.cpp \
|
||||
../../common/movement/TargetMovement.cpp \
|
||||
../../common/movement/TargetMovementEntry.cpp \
|
||||
@@ -933,35 +903,12 @@ scorched3dc_SOURCES = \
|
||||
../../common/landscapemap/MovementMap.h \
|
||||
../../common/landscapemap/NapalmMap.h \
|
||||
../../common/landscapemap/RoofMaps.h \
|
||||
- ../../common/lua/lapi.h \
|
||||
- ../../common/lua/lauxlib.h \
|
||||
- ../../common/lua/lcode.h \
|
||||
- ../../common/lua/ldebug.h \
|
||||
- ../../common/lua/ldo.h \
|
||||
- ../../common/lua/lfixed.h \
|
||||
- ../../common/lua/lfunc.h \
|
||||
- ../../common/lua/lgc.h \
|
||||
- ../../common/lua/llex.h \
|
||||
- ../../common/lua/llimits.h \
|
||||
- ../../common/lua/lmem.h \
|
||||
- ../../common/lua/lobject.h \
|
||||
- ../../common/lua/lopcodes.h \
|
||||
- ../../common/lua/lparser.h \
|
||||
- ../../common/lua/lstate.h \
|
||||
- ../../common/lua/lstring.h \
|
||||
- ../../common/lua/ltable.h \
|
||||
- ../../common/lua/ltm.h \
|
||||
- ../../common/lua/luaconf.h \
|
||||
- ../../common/lua/lualib.h \
|
||||
../../common/lua/LUAS3DLib.h \
|
||||
../../common/lua/LUAS3DWeaponLib.h \
|
||||
../../common/lua/LUAScript.h \
|
||||
../../common/lua/LUAScriptFactory.h \
|
||||
../../common/lua/LUAScriptHook.h \
|
||||
../../common/lua/LUAUtil.h \
|
||||
- ../../common/lua/lundump.h \
|
||||
- ../../common/lua/lvm.h \
|
||||
- ../../common/lua/lzio.h \
|
||||
../../common/movement/Boid2.h \
|
||||
../../common/movement/TargetMovement.h \
|
||||
../../common/movement/TargetMovementEntry.h \
|
||||
@@ -1450,5 +1450,5 @@ scorched3dc_SOURCES = \
|
||||
../../common/simactions/TankTeamBallanceSimAction.h
|
||||
|
||||
AM_CPPFLAGS = -I../../common/porting -I../../common -I../../client -I../../server @FFTW_CFLAGS@ @AL_CFLAGS@ @FT2_CFLAGS@ @OGG_CFLAGS@ @SDL_CFLAGS@
|
||||
-LDADD = @FFTW_LIBS@ @AL_LIBS@ @FT2_LIBS@ @GL_LIBS@ @OGG_LIBS@ @SDL_LIBS@
|
||||
+LDADD = @FFTW_LIBS@ @AL_LIBS@ @FT2_LIBS@ @GL_LIBS@ @OGG_LIBS@ @SDL_LIBS@ -llua
|
||||
|
||||
diff -up scorched/src/server/scorcheds/Makefile.am~ scorched/src/server/scorcheds/Makefile.am
|
||||
--- scorched/src/server/scorcheds/Makefile.am~ 2014-08-29 14:20:29.000000000 +0200
|
||||
+++ scorched/src/server/scorcheds/Makefile.am 2014-08-30 08:51:55.790113979 +0200
|
||||
@@ -361,42 +361,12 @@ scorched3ds_SOURCES = \
|
||||
../../common/landscapemap/MovementMap.cpp \
|
||||
../../common/landscapemap/NapalmMap.cpp \
|
||||
../../common/landscapemap/RoofMaps.cpp \
|
||||
- ../../common/lua/lapi.cpp \
|
||||
- ../../common/lua/lauxlib.cpp \
|
||||
- ../../common/lua/lbaselib.cpp \
|
||||
- ../../common/lua/lcode.cpp \
|
||||
- ../../common/lua/ldblib.cpp \
|
||||
- ../../common/lua/ldebug.cpp \
|
||||
- ../../common/lua/ldo.cpp \
|
||||
- ../../common/lua/ldump.cpp \
|
||||
- ../../common/lua/lfixed.cpp \
|
||||
- ../../common/lua/lfunc.cpp \
|
||||
- ../../common/lua/lgc.cpp \
|
||||
- ../../common/lua/linit.cpp \
|
||||
- ../../common/lua/liolib.cpp \
|
||||
- ../../common/lua/llex.cpp \
|
||||
- ../../common/lua/lmathlib.cpp \
|
||||
- ../../common/lua/lmem.cpp \
|
||||
- ../../common/lua/loadlib.cpp \
|
||||
- ../../common/lua/lobject.cpp \
|
||||
- ../../common/lua/lopcodes.cpp \
|
||||
- ../../common/lua/loslib.cpp \
|
||||
- ../../common/lua/lparser.cpp \
|
||||
- ../../common/lua/lstate.cpp \
|
||||
- ../../common/lua/lstring.cpp \
|
||||
- ../../common/lua/lstrlib.cpp \
|
||||
- ../../common/lua/ltable.cpp \
|
||||
- ../../common/lua/ltablib.cpp \
|
||||
- ../../common/lua/ltm.cpp \
|
||||
../../common/lua/LUAS3DLib.cpp \
|
||||
../../common/lua/LUAS3DWeaponLib.cpp \
|
||||
../../common/lua/LUAScript.cpp \
|
||||
../../common/lua/LUAScriptFactory.cpp \
|
||||
../../common/lua/LUAScriptHook.cpp \
|
||||
../../common/lua/LUAUtil.cpp \
|
||||
- ../../common/lua/lundump.cpp \
|
||||
- ../../common/lua/lvm.cpp \
|
||||
- ../../common/lua/lzio.cpp \
|
||||
../../common/movement/Boid2.cpp \
|
||||
../../common/movement/TargetMovement.cpp \
|
||||
../../common/movement/TargetMovementEntry.cpp \
|
||||
@@ -840,35 +810,12 @@ scorched3ds_SOURCES = \
|
||||
../../common/landscapemap/MovementMap.h \
|
||||
../../common/landscapemap/NapalmMap.h \
|
||||
../../common/landscapemap/RoofMaps.h \
|
||||
- ../../common/lua/lapi.h \
|
||||
- ../../common/lua/lauxlib.h \
|
||||
- ../../common/lua/lcode.h \
|
||||
- ../../common/lua/ldebug.h \
|
||||
- ../../common/lua/ldo.h \
|
||||
- ../../common/lua/lfixed.h \
|
||||
- ../../common/lua/lfunc.h \
|
||||
- ../../common/lua/lgc.h \
|
||||
- ../../common/lua/llex.h \
|
||||
- ../../common/lua/llimits.h \
|
||||
- ../../common/lua/lmem.h \
|
||||
- ../../common/lua/lobject.h \
|
||||
- ../../common/lua/lopcodes.h \
|
||||
- ../../common/lua/lparser.h \
|
||||
- ../../common/lua/lstate.h \
|
||||
- ../../common/lua/lstring.h \
|
||||
- ../../common/lua/ltable.h \
|
||||
- ../../common/lua/ltm.h \
|
||||
- ../../common/lua/luaconf.h \
|
||||
- ../../common/lua/lualib.h \
|
||||
../../common/lua/LUAS3DLib.h \
|
||||
../../common/lua/LUAS3DWeaponLib.h \
|
||||
../../common/lua/LUAScript.h \
|
||||
../../common/lua/LUAScriptFactory.h \
|
||||
../../common/lua/LUAScriptHook.h \
|
||||
../../common/lua/LUAUtil.h \
|
||||
- ../../common/lua/lundump.h \
|
||||
- ../../common/lua/lvm.h \
|
||||
- ../../common/lua/lzio.h \
|
||||
../../common/movement/Boid2.h \
|
||||
../../common/movement/TargetMovement.h \
|
||||
../../common/movement/TargetMovementEntry.h \
|
||||
@@ -896,5 +896,5 @@ scorched3ds_SOURCES = \
|
||||
../../common/simactions/TankTeamBallanceSimAction.h
|
||||
|
||||
AM_CPPFLAGS = -I../../common/porting -I../../common -I../../server -DS3D_SERVER=1 @SDL_CFLAGS@ @MYSQL_CFLAGS@
|
||||
-LDADD = @SDL_LIBS@ @MYSQL_LIBS@
|
||||
+LDADD = @SDL_LIBS@ @MYSQL_LIBS@ -llua
|
||||
|
||||
diff -up scorched/src/common/lua/LUAS3DLib.cpp~ scorched/src/common/lua/LUAS3DLib.cpp
|
||||
--- scorched/src/common/lua/LUAS3DLib.cpp~ 2014-08-01 18:47:31.000000000 +0200
|
||||
+++ scorched/src/common/lua/LUAS3DLib.cpp 2014-08-30 09:33:00.096184004 +0200
|
||||
@@ -34,6 +34,8 @@
|
||||
#include <target/TargetLife.h>
|
||||
#include <landscapemap/LandscapeMaps.h>
|
||||
|
||||
+extern "C" {
|
||||
+
|
||||
#define LUA_LIB
|
||||
|
||||
#include "lua.h"
|
||||
@@ -350,3 +352,5 @@ LUALIB_API int luaopen_s3d (lua_State *L
|
||||
luaL_register(L, LUA_S3DLIBNAME, s3dlib);
|
||||
return 1;
|
||||
}
|
||||
+
|
||||
+} /* end of extern "C" */
|
||||
diff -up scorched/src/common/lua/LUAS3DLib.h~ scorched/src/common/lua/LUAS3DLib.h
|
||||
--- scorched/src/common/lua/LUAS3DLib.h~ 2014-08-01 18:47:31.000000000 +0200
|
||||
+++ scorched/src/common/lua/LUAS3DLib.h 2014-08-30 09:34:59.244191281 +0200
|
||||
@@ -21,9 +21,13 @@
|
||||
#if !defined(__INCLUDE_LUAS3DLib_INCLUDE__)
|
||||
#define __INCLUDE_LUAS3DLib_INCLUDE__
|
||||
|
||||
+extern "C" {
|
||||
+
|
||||
#include "lua.h"
|
||||
|
||||
#define LUA_S3DLIBNAME "s3d"
|
||||
LUALIB_API int (luaopen_s3d) (lua_State *L);
|
||||
|
||||
+}
|
||||
+
|
||||
#endif // __INCLUDE_LUAS3DLib_INCLUDE__
|
||||
diff -up scorched/src/common/lua/LUAS3DWeaponLib.cpp~ scorched/src/common/lua/LUAS3DWeaponLib.cpp
|
||||
--- scorched/src/common/lua/LUAS3DWeaponLib.cpp~ 2014-08-01 18:47:31.000000000 +0200
|
||||
+++ scorched/src/common/lua/LUAS3DWeaponLib.cpp 2014-08-30 09:32:55.503299589 +0200
|
||||
@@ -30,6 +30,8 @@
|
||||
#include <engine/Simulator.h>
|
||||
#include <common/Logger.h>
|
||||
|
||||
+extern "C" {
|
||||
+
|
||||
#define LUA_LIB
|
||||
|
||||
#include "lua.h"
|
||||
@@ -157,3 +159,5 @@ LUALIB_API int luaopen_s3dweapon (lua_St
|
||||
luaL_register(L, LUA_S3DWEAPONLIBNAME, s3dweaponlib);
|
||||
return 1;
|
||||
}
|
||||
+
|
||||
+} /* end of extern "C" */
|
||||
diff -up scorched/src/common/lua/LUAS3DWeaponLib.h~ scorched/src/common/lua/LUAS3DWeaponLib.h
|
||||
--- scorched/src/common/lua/LUAS3DWeaponLib.h~ 2014-08-01 18:47:31.000000000 +0200
|
||||
+++ scorched/src/common/lua/LUAS3DWeaponLib.h 2014-08-30 09:35:00.875150821 +0200
|
||||
@@ -21,9 +21,13 @@
|
||||
#if !defined(__INCLUDE_LUAWeaponFns_INCLUDE__)
|
||||
#define __INCLUDE_LUAWeaponFns_INCLUDE__
|
||||
|
||||
+extern "C" {
|
||||
+
|
||||
#include "lua.h"
|
||||
|
||||
#define LUA_S3DWEAPONLIBNAME "s3dweapon"
|
||||
LUALIB_API int (luaopen_s3dweapon) (lua_State *L);
|
||||
|
||||
+}
|
||||
+
|
||||
#endif // __INCLUDE_LUAWeaponFns_INCLUDE__
|
||||
diff -up scorched/src/common/lua/LUAScript.cpp~ scorched/src/common/lua/LUAScript.cpp
|
||||
--- scorched/src/common/lua/LUAScript.cpp~ 2014-08-30 09:28:33.000000000 +0200
|
||||
+++ scorched/src/common/lua/LUAScript.cpp 2014-08-30 09:30:41.267677817 +0200
|
||||
@@ -24,15 +24,14 @@
|
||||
#include <lua/LUAS3DWeaponLib.h>
|
||||
#include <common/Logger.h>
|
||||
|
||||
-#include "lauxlib.h"
|
||||
-#include "lualib.h"
|
||||
+#include "lua.hpp"
|
||||
|
||||
LUAScript::LUAScript(ScorchedContext *context) :
|
||||
context_(context),
|
||||
L_(0),
|
||||
weapon_(0)
|
||||
{
|
||||
- L_ = lua_open();
|
||||
+ L_ = luaL_newstate();
|
||||
|
||||
// Load the available libraries
|
||||
luaopen_base(L_);
|
||||
diff -up scorched/src/common/lua/LUAScript.h~ scorched/src/common/lua/LUAScript.h
|
||||
--- scorched/src/common/lua/LUAScript.h~ 2014-08-01 18:47:31.000000000 +0200
|
||||
+++ scorched/src/common/lua/LUAScript.h 2014-08-30 09:33:56.397767096 +0200
|
||||
@@ -24,7 +24,7 @@
|
||||
#include <string>
|
||||
#include <common/FixedVector.h>
|
||||
|
||||
-#include "lua.h"
|
||||
+#include "lua.hpp"
|
||||
|
||||
class Weapon;
|
||||
class ScorchedContext;
|
||||
diff -up scorched/src/common/lua/LUAUtil.h~ scorched/src/common/lua/LUAUtil.h
|
||||
--- scorched/src/common/lua/LUAUtil.h~ 2014-08-01 18:47:31.000000000 +0200
|
||||
+++ scorched/src/common/lua/LUAUtil.h 2014-08-30 09:34:14.652307697 +0200
|
||||
@@ -24,9 +24,7 @@
|
||||
#include <string>
|
||||
#include <common/FixedVector.h>
|
||||
|
||||
-#include "lua.h"
|
||||
-#include "lauxlib.h"
|
||||
-#include "lualib.h"
|
||||
+#include "lua.hpp"
|
||||
|
||||
class LUAUtil
|
||||
{
|
33
scorched3d-44-syslibs.patch
Normal file
33
scorched3d-44-syslibs.patch
Normal file
@ -0,0 +1,33 @@
|
||||
diff -up scorched/src/client/scorchedc/Makefile.am~ scorched/src/client/scorchedc/Makefile.am
|
||||
--- scorched/src/client/scorchedc/Makefile.am~ 2014-08-01 18:47:59.000000000 +0200
|
||||
+++ scorched/src/client/scorchedc/Makefile.am 2014-08-29 13:46:18.225526804 +0200
|
||||
@@ -41,7 +41,6 @@ scorched3dc_SOURCES = \
|
||||
../../common/common/RandomGenerator.cpp \
|
||||
../../common/common/RollingAverage.cpp \
|
||||
../../common/common/sha2.cpp \
|
||||
- ../../common/common/snprintf.c \
|
||||
../../common/common/SplineCurve.cpp \
|
||||
../../common/common/SplinePath.cpp \
|
||||
../../common/common/ToolTip.cpp \
|
||||
diff -up scorched/src/launcher/scorched/Makefile.am~ scorched/src/launcher/scorched/Makefile.am
|
||||
--- scorched/src/launcher/scorched/Makefile.am~ 2014-08-01 18:47:59.000000000 +0200
|
||||
+++ scorched/src/launcher/scorched/Makefile.am 2014-08-29 13:46:14.017634121 +0200
|
||||
@@ -36,7 +36,6 @@ scorched3d_SOURCES = \
|
||||
../../common/common/OptionsGame.cpp \
|
||||
../../common/common/OptionsParameters.cpp \
|
||||
../../common/common/ProgressCounter.cpp \
|
||||
- ../../common/common/snprintf.c \
|
||||
../../common/common/Vector.cpp \
|
||||
../../common/common/Vector4.cpp \
|
||||
../../common/common/VectorLib.cpp \
|
||||
diff -up scorched/src/server/scorcheds/Makefile.am~ scorched/src/server/scorcheds/Makefile.am
|
||||
--- scorched/src/server/scorcheds/Makefile.am~ 2014-08-01 18:47:59.000000000 +0200
|
||||
+++ scorched/src/server/scorcheds/Makefile.am 2014-08-29 13:46:36.993048162 +0200
|
||||
@@ -105,7 +105,6 @@ scorched3ds_SOURCES = \
|
||||
../../common/common/RandomGenerator.cpp \
|
||||
../../common/common/RollingAverage.cpp \
|
||||
../../common/common/sha2.cpp \
|
||||
- ../../common/common/snprintf.c \
|
||||
../../common/common/SplineCurve.cpp \
|
||||
../../common/common/SplinePath.cpp \
|
||||
../../common/common/ToolTip.cpp \
|
170
scorched3d-44-wx3.0.patch
Normal file
170
scorched3d-44-wx3.0.patch
Normal file
@ -0,0 +1,170 @@
|
||||
From: Markus Koschany <apo@debian.org>
|
||||
Date: Fri, 15 Jul 2016 18:01:36 +0200
|
||||
Subject: wx3.0 compat
|
||||
|
||||
Make Scorched3D compatible with wxWidgets 3.0
|
||||
|
||||
Thanks to Olly Betts for the patch.
|
||||
---
|
||||
src/launcher/wxdialogs/Display.cpp | 10 +++++-----
|
||||
src/launcher/wxdialogs/DisplayDialog.cpp | 10 +++++-----
|
||||
src/launcher/wxdialogs/SettingsDialog.cpp | 14 +++++++-------
|
||||
3 files changed, 17 insertions(+), 17 deletions(-)
|
||||
|
||||
diff --git a/src/launcher/wxdialogs/Display.cpp b/src/launcher/wxdialogs/Display.cpp
|
||||
index e0a423a..22169e0 100644
|
||||
--- a/src/launcher/wxdialogs/Display.cpp
|
||||
+++ b/src/launcher/wxdialogs/Display.cpp
|
||||
@@ -26,7 +26,7 @@ static void createMainControls(wxWindow *parent, wxSizer *sizer)
|
||||
// Display settings
|
||||
wxStaticBox *displayBox = new wxStaticBox(parent, -1, wxT("&Display"));
|
||||
wxStaticBoxSizer *displaySizer = new wxStaticBoxSizer(displayBox, wxVERTICAL);
|
||||
- wxFlexGridSizer *displaySizer2 = new wxFlexGridSizer(2, 3, 5, 5);
|
||||
+ wxFlexGridSizer *displaySizer2 = new wxFlexGridSizer(0, 3, 5, 5);
|
||||
wxStaticText *resText = new wxStaticText(parent, -1, wxT("&Resolution :"));
|
||||
IDC_DISPLAY_CTRL =
|
||||
new wxComboBox(parent, -1,
|
||||
@@ -88,7 +88,7 @@ static void createMainControls(wxWindow *parent, wxSizer *sizer)
|
||||
// Sound settings
|
||||
wxStaticBox *soundBox = new wxStaticBox(parent, -1, wxT("&Sound"));
|
||||
wxStaticBoxSizer *soundSizerMain = new wxStaticBoxSizer(soundBox, wxVERTICAL);
|
||||
- wxFlexGridSizer *soundSizer1 = new wxFlexGridSizer(4, 2);
|
||||
+ wxFlexGridSizer *soundSizer1 = new wxFlexGridSizer(0, 4, 2, 0);
|
||||
wxStaticText *volumeText = new wxStaticText(parent, -1, wxT("Sound Volume :"));
|
||||
wxStaticText *musicVolumeText = new wxStaticText(parent, -1, wxT("Music Volume :"));
|
||||
wxStaticText *ambientVolumeText = new wxStaticText(parent, -1, wxT("Ambient Volume :"));
|
||||
@@ -137,7 +137,7 @@ static void createMainControls(wxWindow *parent, wxSizer *sizer)
|
||||
wxT("Game Detail Options"));
|
||||
wxStaticBoxSizer *speedSizer = new wxStaticBoxSizer(speedBox, wxHORIZONTAL);
|
||||
|
||||
- wxGridSizer *loadSizer = new wxFlexGridSizer(2, 2);
|
||||
+ wxGridSizer *loadSizer = new wxFlexGridSizer(0, 2, 2, 0);
|
||||
IDC_LOADULTRA_CTRL = new wxButton(parent, ID_LOADULTRA, wxT("&Ultra Detail"), wxDefaultPosition, wxSize(120,-1));
|
||||
IDC_LOADDEFAULTS_CTRL = new wxButton(parent, ID_LOADDEFAULTS, wxT("&Normal Detail"), wxDefaultPosition, wxSize(120,-1));
|
||||
IDC_LOADMEDIUM_CTRL = new wxButton(parent, ID_LOADMEDIUM, wxT("Faster Detail"), wxDefaultPosition, wxSize(120,-1));
|
||||
@@ -256,7 +256,7 @@ static void createSpeedControls(wxWindow *parent, wxSizer *sizer)
|
||||
wxStaticBox *waterDetailBox = new wxStaticBox(parent, -1,
|
||||
wxT("Graphics Detail"));
|
||||
wxStaticBoxSizer *waterDetailSizer = new wxStaticBoxSizer(waterDetailBox, wxHORIZONTAL);
|
||||
- wxGridSizer *waterDetailSizer2 = new wxGridSizer(3, 1, 10, 10);
|
||||
+ wxGridSizer *waterDetailSizer2 = new wxGridSizer(0, 1, 10, 10);
|
||||
|
||||
IDC_NOWATERREF_CTRL =
|
||||
new wxCheckBox(parent, -1, wxT("Don't draw water reflections - Large Framerate Improvement"));
|
||||
@@ -471,7 +471,7 @@ static void createKeysControls(wxWindow *parent, wxSizer *topsizer)
|
||||
{
|
||||
wxScrolledWindow *scrolledWindow = new wxScrolledWindow(parent, -1,
|
||||
wxDefaultPosition, wxSize(480, 250));
|
||||
- wxSizer *sizer = new wxFlexGridSizer(5, 1);
|
||||
+ wxSizer *sizer = new wxFlexGridSizer(0, 5, 1, 0);
|
||||
|
||||
keyboardKeyList.clear();
|
||||
if (!Keyboard::instance()->loadKeyFile())
|
||||
diff --git a/src/launcher/wxdialogs/DisplayDialog.cpp b/src/launcher/wxdialogs/DisplayDialog.cpp
|
||||
index c34c9dc..0cdc620 100644
|
||||
--- a/src/launcher/wxdialogs/DisplayDialog.cpp
|
||||
+++ b/src/launcher/wxdialogs/DisplayDialog.cpp
|
||||
@@ -449,15 +449,15 @@ void DisplayFrame::refreshScreen()
|
||||
IDC_SLIDER1_CTRL->SetValue(OptionsDisplay::instance()->getBrightness());
|
||||
IDC_SLIDER1_CTRL->SetToolTip(wxString(OptionsDisplay::instance()->getBrightnessEntry().getDescription(), wxConvUTF8));
|
||||
IDC_VOLUME_CTRL->SetRange(0, 128);
|
||||
- IDC_VOLUME_CTRL->SetTickFreq(4, 0);
|
||||
+ IDC_VOLUME_CTRL->SetTickFreq(4);
|
||||
IDC_VOLUME_CTRL->SetValue(OptionsDisplay::instance()->getSoundVolume());
|
||||
IDC_VOLUME_CTRL->SetToolTip(wxString(OptionsDisplay::instance()->getSoundVolumeEntry().getDescription(), wxConvUTF8));
|
||||
IDC_MUSICVOLUME_CTRL->SetRange(0, 128);
|
||||
- IDC_MUSICVOLUME_CTRL->SetTickFreq(4, 0);
|
||||
+ IDC_MUSICVOLUME_CTRL->SetTickFreq(4);
|
||||
IDC_MUSICVOLUME_CTRL->SetValue(OptionsDisplay::instance()->getMusicVolume());
|
||||
IDC_MUSICVOLUME_CTRL->SetToolTip(wxString(OptionsDisplay::instance()->getMusicVolumeEntry().getDescription(), wxConvUTF8));
|
||||
IDC_AMBIENTVOLUME_CTRL->SetRange(0, 128);
|
||||
- IDC_AMBIENTVOLUME_CTRL->SetTickFreq(4, 0);
|
||||
+ IDC_AMBIENTVOLUME_CTRL->SetTickFreq(4);
|
||||
IDC_AMBIENTVOLUME_CTRL->SetValue(OptionsDisplay::instance()->getAmbientSoundVolume());
|
||||
IDC_AMBIENTVOLUME_CTRL->SetToolTip(wxString(OptionsDisplay::instance()->getAmbientSoundVolumeEntry().getDescription(), wxConvUTF8));
|
||||
IDC_USERNAME_CTRL->SetValue(wxString(OptionsDisplay::instance()->getOnlineUserName(), wxConvUTF8));
|
||||
@@ -736,7 +736,7 @@ void DisplayFrame::onExportMod(wxCommandEvent &event)
|
||||
#if wxCHECK_VERSION(2, 8, 0)
|
||||
wxFD_SAVE);
|
||||
#else
|
||||
- wxSAVE);
|
||||
+ wxFD_SAVE);
|
||||
#endif
|
||||
if (file.empty()) return;
|
||||
ModFiles files;
|
||||
@@ -764,7 +764,7 @@ void DisplayFrame::onImportMod(wxCommandEvent &event)
|
||||
#if wxCHECK_VERSION(2, 8, 0)
|
||||
wxFD_OPEN | wxFD_FILE_MUST_EXIST);
|
||||
#else
|
||||
- wxOPEN | wxFILE_MUST_EXIST);
|
||||
+ wxFD_OPEN | wxFD_FILE_MUST_EXIST);
|
||||
#endif
|
||||
if (file.empty()) return;
|
||||
ModFiles files;
|
||||
diff --git a/src/launcher/wxdialogs/SettingsDialog.cpp b/src/launcher/wxdialogs/SettingsDialog.cpp
|
||||
index b312085..03ba629 100644
|
||||
--- a/src/launcher/wxdialogs/SettingsDialog.cpp
|
||||
+++ b/src/launcher/wxdialogs/SettingsDialog.cpp
|
||||
@@ -105,7 +105,7 @@ void SettingsFrame::createMainPanel(bool server)
|
||||
mainPanel_ = new wxPanel(book_, -1);
|
||||
book_->AddPage(mainPanel_, wxT("Main"));
|
||||
wxSizer *mainPanelSizer = new wxBoxSizer(wxVERTICAL);
|
||||
- wxSizer *sizer = new wxFlexGridSizer(2, 2);
|
||||
+ wxSizer *sizer = new wxFlexGridSizer(0, 2, 2, 0);
|
||||
mainPanelSizer->Add(sizer, 0, wxALL | wxALIGN_CENTER, 10);
|
||||
|
||||
setters_.push_back(
|
||||
@@ -166,7 +166,7 @@ void SettingsFrame::createMoneyPanel()
|
||||
{
|
||||
moneyPanel_ = new wxPanel(book_, -1);
|
||||
wxSizer *ecoPanelSizer = new wxBoxSizer(wxVERTICAL);
|
||||
- wxSizer *sizer = new wxFlexGridSizer(2, 2);
|
||||
+ wxSizer *sizer = new wxFlexGridSizer(0, 2, 2, 0);
|
||||
ecoPanelSizer->Add(sizer, 0, wxALL | wxALIGN_CENTER, 10);
|
||||
|
||||
setters_.push_back(
|
||||
@@ -215,7 +215,7 @@ void SettingsFrame::createScorePanel()
|
||||
{
|
||||
scorePanel_ = new wxPanel(book_, -1);
|
||||
wxSizer *ecoPanelSizer = new wxBoxSizer(wxVERTICAL);
|
||||
- wxSizer *sizer = new wxFlexGridSizer(2, 2);
|
||||
+ wxSizer *sizer = new wxFlexGridSizer(0, 2, 2, 0);
|
||||
ecoPanelSizer->Add(sizer, 0, wxALL | wxALIGN_CENTER, 10);
|
||||
|
||||
setters_.push_back(
|
||||
@@ -249,7 +249,7 @@ void SettingsFrame::createWeaponsPanel()
|
||||
{
|
||||
weaponsPanel_ = new wxPanel(book_, -1);
|
||||
wxSizer *ecoPanelSizer = new wxBoxSizer(wxVERTICAL);
|
||||
- wxSizer *sizer = new wxFlexGridSizer(2, 2);
|
||||
+ wxSizer *sizer = new wxFlexGridSizer(0, 2, 2, 0);
|
||||
ecoPanelSizer->Add(sizer, 0, wxALL | wxALIGN_CENTER, 10);
|
||||
|
||||
setters_.push_back(
|
||||
@@ -286,7 +286,7 @@ void SettingsFrame::createEnvPanel()
|
||||
{
|
||||
envPanel_ = new wxPanel(book_, -1);
|
||||
wxSizer *envPanelSizer = new wxBoxSizer(wxVERTICAL);
|
||||
- wxSizer *sizer = new wxFlexGridSizer(2, 2);
|
||||
+ wxSizer *sizer = new wxFlexGridSizer(0, 2, 2, 0);
|
||||
envPanelSizer->Add(sizer, 0, wxALL | wxALIGN_CENTER, 10);
|
||||
|
||||
setters_.push_back(
|
||||
@@ -337,7 +337,7 @@ void SettingsFrame::createLandPanel()
|
||||
wxScrolledWindow *scrolledWindow = new wxScrolledWindow(landPanel_, -1,
|
||||
wxDefaultPosition, wxSize(225, 200));
|
||||
|
||||
- wxSizer *sizer = new wxFlexGridSizer(3, 3);
|
||||
+ wxSizer *sizer = new wxFlexGridSizer(0, 3, 3, 0);
|
||||
int i = 0;
|
||||
std::list<LandscapeDefinitionsEntry> &defns =
|
||||
landscapeDefinitions.getAllLandscapes();
|
||||
@@ -438,7 +438,7 @@ void SettingsFrame::createPlayersPanel()
|
||||
wxT("Players are persistent for game"));
|
||||
playersPanelSizer->Add(IDC_SERVER_RESIDUAL_CTRL, 0, wxALIGN_CENTER | wxTOP, 10);
|
||||
|
||||
- wxSizer *sizer = new wxGridSizer(3, 3);
|
||||
+ wxSizer *sizer = new wxGridSizer(0, 3, 3, 0);
|
||||
playersPanelSizer->Add(sizer, 0, wxALL | wxALIGN_CENTER, 10);
|
||||
|
||||
for (int i=0; i<24; i++)
|
24
scorched3d-appdata.xml
Normal file
24
scorched3d-appdata.xml
Normal file
@ -0,0 +1,24 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<!-- Copyright 2014 Ryan Lerch <rlerch@redhat.com> -->
|
||||
<!--
|
||||
BugReportURL: http://www.scorched3d.co.uk/mantisbt/view.php?id=209
|
||||
SentUpstream: 2014-09-25
|
||||
-->
|
||||
<application>
|
||||
<id type="desktop">scorched3d.desktop</id>
|
||||
<metadata_license>CC0-1.0</metadata_license>
|
||||
<summary>Turn based 3D artillery game</summary>
|
||||
<description>
|
||||
<p>
|
||||
Scorched 3D is a turn-based 3D artillery game where you take control of a
|
||||
tank and attack your opponents in a 3D landscape with a range of weapons.
|
||||
It also features some real-time elements allowing you to counter opponents
|
||||
attacks, and also features online multiplayer modes.
|
||||
</p>
|
||||
</description>
|
||||
<screenshots>
|
||||
<screenshot type="default">http://www.scorched3d.co.uk/phpBB3/gallery/image.php?album_id=8&image_id=61&view=no_count</screenshot>
|
||||
<screenshot>http://www.scorched3d.co.uk/phpBB3/gallery/image.php?album_id=3&image_id=4&view=no_count</screenshot>
|
||||
</screenshots>
|
||||
<url type="homepage">http://www.scorched3d.co.uk/</url>
|
||||
</application>
|
8
scorched3d.desktop
Normal file
8
scorched3d.desktop
Normal file
@ -0,0 +1,8 @@
|
||||
[Desktop Entry]
|
||||
Name=Scorched 3D
|
||||
Comment=Un remake 3D di Scorched Earth
|
||||
Exec=scorched3d
|
||||
Icon=/usr/share/pixmaps/scorched3d.png
|
||||
Terminal=false
|
||||
Type=Application
|
||||
Categories=Application;Game;ArcadeGame;
|
137
scorched3d.spec
Normal file
137
scorched3d.spec
Normal file
@ -0,0 +1,137 @@
|
||||
%define scordir %{_datadir}/scorched3d
|
||||
Name: scorched3d
|
||||
Version: 44
|
||||
Release: 1mamba
|
||||
Summary: A 3D version of the classic DOS game Scorched Earth
|
||||
Group: Applications/Games
|
||||
Vendor: openmamba
|
||||
Distribution: openmamba
|
||||
Packager: Silvan Calarco <silvan.calarco@mambasoft.it>
|
||||
URL: http://www.scorched3d.co.uk/
|
||||
Source0: http://downloads.sourceforge.net/project/scorched3d/scorched3d/Version%20%{version}/Scorched3D-%{version}-src.tar.gz
|
||||
Source1: %{name}.desktop
|
||||
Source2: openal-config
|
||||
Source3: scorched3d-appdata.xml
|
||||
Patch0: %{name}-41.3-gcc43.patch
|
||||
Patch1: scorched3d-43.3d-libpng-1.5.patch
|
||||
Patch2: scorched3d-43.3d-gcc-4.7.patch
|
||||
Patch3: scorched3d-44-syslibs.patch
|
||||
Patch4: scorched3d-44-help.patch
|
||||
Patch5: scorched3d-44-freetype-2.10.4-buildfix.patch
|
||||
Patch6: scorched3d-44-sys-lua.patch
|
||||
Patch7: scorched3d-44-returntype.patch
|
||||
Patch8: scorched3d-44-wx3.0.patch
|
||||
Patch9: scorched3d-44-lua54.patch
|
||||
Patch10: scorched3d-44-fix-hang-on-fast-machines.patch
|
||||
License: GPL
|
||||
## AUTOBUILDREQ-BEGIN
|
||||
BuildRequires: glibc-devel
|
||||
BuildRequires: libGLU-devel
|
||||
BuildRequires: libSDL-devel
|
||||
BuildRequires: libSDL_net-devel
|
||||
BuildRequires: libexpat-devel
|
||||
BuildRequires: libfftw-devel
|
||||
BuildRequires: libfreealut-devel
|
||||
BuildRequires: libfreetype-devel
|
||||
BuildRequires: libgcc
|
||||
BuildRequires: libglew-devel
|
||||
BuildRequires: libglvnd-devel
|
||||
BuildRequires: libjpeg-devel
|
||||
BuildRequires: liblua-devel
|
||||
BuildRequires: libogg-devel
|
||||
BuildRequires: libopenal-devel
|
||||
BuildRequires: libpng-devel
|
||||
BuildRequires: libstdc++6-devel
|
||||
BuildRequires: libvorbis-devel
|
||||
BuildRequires: libwx_baseu30-devel
|
||||
BuildRequires: libwx_gtk3u30-devel
|
||||
BuildRequires: libz-devel
|
||||
## AUTOBUILDREQ-END
|
||||
|
||||
%description
|
||||
Scorched 3D is a game based loosely (or actually quite heavily now) on the classic DOS game Scorched Earth.
|
||||
Scorched 3D adds amongst other new features a 3D island environment and LAN and internet play.
|
||||
|
||||
%debug_package
|
||||
|
||||
%prep
|
||||
%setup -q -c
|
||||
#-D -T
|
||||
#:<< _EOF
|
||||
cd scorched
|
||||
%patch3 -p1
|
||||
%patch4 -p1
|
||||
%patch5 -p1
|
||||
%patch6 -p1
|
||||
%patch7 -p0
|
||||
%patch8 -p1
|
||||
%patch9 -p1
|
||||
%patch10 -p1
|
||||
#sh ./autogen.sh
|
||||
touch compile NEWS AUTHORS ChangeLog
|
||||
autoreconf -ivf
|
||||
install -m 755 %{SOURCE2} .
|
||||
mkdir apoc
|
||||
cp -a data/globalmods/apoc/*.txt apoc
|
||||
# ensure we use the system versions of these
|
||||
rm src/common/common/snprintf.c
|
||||
rm src/common/lua/l*.{cpp,h}
|
||||
rm src/common/lua/print.cpp
|
||||
|
||||
%build
|
||||
#:<< _EOF
|
||||
cd scorched
|
||||
export OPENAL_CONFIG=$PWD/openal-config
|
||||
|
||||
%configure \
|
||||
--datadir=%{scordir} \
|
||||
--program-prefix=%{?_program_prefix} \
|
||||
CXXFLAGS="%{optflags} `pkg-config --cflags lua`"
|
||||
|
||||
%make
|
||||
|
||||
# install scorched3d icon
|
||||
convert -geometry 48x48 data/images/tank2.ico %{name}-48.png
|
||||
|
||||
%install
|
||||
[ "%{buildroot}" != / ] && rm -rf "%{buildroot}"
|
||||
%makeinstall -C scorched
|
||||
|
||||
install -D -m 644 scorched/%{name}-48-0.png %{buildroot}%{_datadir}/pixmaps/%{name}.png
|
||||
install -D -m 644 %{S:1} \
|
||||
%{buildroot}%{_datadir}/applications/%{name}.desktop
|
||||
install -D -m 644 %{S:2} \
|
||||
%{buildroot}%{_datadir}/appdata/%{name}.appdata.xml
|
||||
|
||||
%clean
|
||||
[ "%{buildroot}" != / ] && rm -rf "%{buildroot}"
|
||||
|
||||
%files
|
||||
%defattr(-,root,root)
|
||||
%{_bindir}/scorched3d
|
||||
%{_bindir}/scorched3dc
|
||||
%{_bindir}/scorched3ds
|
||||
%{_datadir}/applications/%{name}.desktop
|
||||
%{_datadir}/appdata/%{name}.appdata.xml
|
||||
%{_datadir}/pixmaps/scorched3d.png
|
||||
%dir %{scordir}
|
||||
%dir %{scordir}/data
|
||||
%{scordir}/data/*
|
||||
%doc %{scordir}/documentation/*.txt
|
||||
%doc scorched/COPYING scorched/AUTHORS
|
||||
|
||||
%changelog
|
||||
* Sun Jun 06 2021 Automatic Build System <autodist@mambasoft.it> 44-1mamba
|
||||
- automatic update by autodist
|
||||
|
||||
* Mon May 13 2013 Automatic Build System <autodist@mambasoft.it> 43.3d-1mamba
|
||||
- update to 43.3d
|
||||
|
||||
* Mon Jul 13 2009 Automatic Build System <autodist@mambasoft.it> 42.1-1mamba
|
||||
- automatic update by autodist
|
||||
|
||||
* Mon Apr 20 2009 Automatic Build System <autodist@mambasoft.it> 41.3-2mamba
|
||||
- automatic rebuild by autodist
|
||||
|
||||
* Sun May 18 2008 gil <puntogil@libero.it> src-1mamba
|
||||
- package created by autospec
|
Loading…
Reference in New Issue
Block a user