python-pygame/python-pygame-1.9.1-remove-v4l.patch

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diff -aur pygame/Setup.in pygame-build/Setup.in
--- pygame/Setup.in 2011-04-13 17:43:50.987447096 +0200
+++ pygame-build/Setup.in 2011-04-13 17:50:03.554502812 +0200
@@ -1,2 +1,2 @@
#This file defines platform specific modules for linux
-_camera src/_camera.c src/camera_v4l2.c src/camera_v4l.c $(SDL) $(DEBUG)
+_camera src/_camera.c src/camera_v4l2.c $(SDL) $(DEBUG)
diff -aur pygame/src/_camera.c pygame-build/src/_camera.c
--- pygame/src/_camera.c 2011-04-13 17:43:41.877679441 +0200
+++ pygame-build/src/_camera.c 2011-04-13 17:50:46.240063533 +0200
@@ -165,20 +165,8 @@
PyObject* camera_start (PyCameraObject* self) {
#if defined(__unix__)
if (v4l2_open_device(self) == 0) {
- if (v4l_open_device(self) == 0) {
- v4l2_close_device(self);
- return NULL;
- } else {
- self->camera_type = CAM_V4L;
- if (v4l_init_device(self) == 0) {
- v4l2_close_device(self);
- return NULL;
- }
- if (v4l_start_capturing(self) == 0) {
- v4l2_close_device(self);
- return NULL;
- }
- }
+ v4l2_close_device(self);
+ return NULL;
} else {
self->camera_type = CAM_V4L2;
if (v4l2_init_device(self) == 0) {
diff -aur pygame/src/camera.h pygame-build/src/camera.h
--- pygame/src/camera.h 2011-04-13 17:43:41.901012178 +0200
+++ pygame-build/src/camera.h 2011-04-13 17:51:31.538890072 +0200
@@ -38,7 +38,6 @@
#include <asm/types.h> /* for videodev2.h */
- #include <linux/videodev.h>
#include <linux/videodev2.h>
#elif defined(__APPLE__)
#include <QuickTime/QuickTime.h>
@@ -64,7 +63,6 @@
#define RGB_OUT 1
#define YUV_OUT 2
#define HSV_OUT 4
-#define CAM_V4L 1
#define CAM_V4L2 2
struct buffer {