rebuilt with debug package and x86_64 target [release 0.8.8-2mamba;Mon May 10 2021]
This commit is contained in:
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# openarena
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An open-source content package for Quake III Arena licensed under the GPL, effectively creating a free stand-alone game.
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Warning: this game was rated appropriate for an adult audience.
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308
menudef.h
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308
menudef.h
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/*
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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This file is part of Quake III Arena source code.
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Quake III Arena source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake III Arena source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Foobar; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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#define ITEM_TYPE_TEXT 0 // simple text
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#define ITEM_TYPE_BUTTON 1 // button, basically text with a border
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#define ITEM_TYPE_RADIOBUTTON 2 // toggle button, may be grouped
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#define ITEM_TYPE_CHECKBOX 3 // check box
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#define ITEM_TYPE_EDITFIELD 4 // editable text, associated with a cvar
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#define ITEM_TYPE_COMBO 5 // drop down list
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#define ITEM_TYPE_LISTBOX 6 // scrollable list
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#define ITEM_TYPE_MODEL 7 // model
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#define ITEM_TYPE_OWNERDRAW 8 // owner draw, name specs what it is
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#define ITEM_TYPE_NUMERICFIELD 9 // editable text, associated with a cvar
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#define ITEM_TYPE_SLIDER 10 // mouse speed, volume, etc.
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#define ITEM_TYPE_YESNO 11 // yes no cvar setting
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#define ITEM_TYPE_MULTI 12 // multiple list setting, enumerated
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#define ITEM_TYPE_BIND 13 // multiple list setting, enumerated
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#define ITEM_ALIGN_LEFT 0 // left alignment
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#define ITEM_ALIGN_CENTER 1 // center alignment
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#define ITEM_ALIGN_RIGHT 2 // right alignment
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#define ITEM_TEXTSTYLE_NORMAL 0 // normal text
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#define ITEM_TEXTSTYLE_BLINK 1 // fast blinking
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#define ITEM_TEXTSTYLE_PULSE 2 // slow pulsing
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#define ITEM_TEXTSTYLE_SHADOWED 3 // drop shadow ( need a color for this )
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#define ITEM_TEXTSTYLE_OUTLINED 4 // drop shadow ( need a color for this )
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#define ITEM_TEXTSTYLE_OUTLINESHADOWED 5 // drop shadow ( need a color for this )
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#define ITEM_TEXTSTYLE_SHADOWEDMORE 6 // drop shadow ( need a color for this )
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#define WINDOW_BORDER_NONE 0 // no border
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#define WINDOW_BORDER_FULL 1 // full border based on border color ( single pixel )
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#define WINDOW_BORDER_HORZ 2 // horizontal borders only
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#define WINDOW_BORDER_VERT 3 // vertical borders only
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#define WINDOW_BORDER_KCGRADIENT 4 // horizontal border using the gradient bars
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#define WINDOW_STYLE_EMPTY 0 // no background
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#define WINDOW_STYLE_FILLED 1 // filled with background color
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#define WINDOW_STYLE_GRADIENT 2 // gradient bar based on background color
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#define WINDOW_STYLE_SHADER 3 // gradient bar based on background color
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#define WINDOW_STYLE_TEAMCOLOR 4 // team color
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#define WINDOW_STYLE_CINEMATIC 5 // cinematic
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#define MENU_TRUE 1 // uh.. true
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#define MENU_FALSE 0 // and false
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#define HUD_VERTICAL 0x00
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#define HUD_HORIZONTAL 0x01
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// list box element types
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#define LISTBOX_TEXT 0x00
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#define LISTBOX_IMAGE 0x01
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// list feeders
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#define FEEDER_HEADS 0x00 // model heads
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#define FEEDER_MAPS 0x01 // text maps based on game type
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#define FEEDER_SERVERS 0x02 // servers
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#define FEEDER_CLANS 0x03 // clan names
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#define FEEDER_ALLMAPS 0x04 // all maps available, in graphic format
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#define FEEDER_REDTEAM_LIST 0x05 // red team members
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#define FEEDER_BLUETEAM_LIST 0x06 // blue team members
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#define FEEDER_PLAYER_LIST 0x07 // players
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#define FEEDER_TEAM_LIST 0x08 // team members for team voting
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#define FEEDER_MODS 0x09 // team members for team voting
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#define FEEDER_DEMOS 0x0a // team members for team voting
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#define FEEDER_SCOREBOARD 0x0b // team members for team voting
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#define FEEDER_Q3HEADS 0x0c // model heads
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#define FEEDER_SERVERSTATUS 0x0d // server status
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#define FEEDER_FINDPLAYER 0x0e // find player
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#define FEEDER_CINEMATICS 0x0f // cinematics
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// display flags
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#define CG_SHOW_BLUE_TEAM_HAS_REDFLAG 0x00000001
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#define CG_SHOW_RED_TEAM_HAS_BLUEFLAG 0x00000002
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#define CG_SHOW_ANYTEAMGAME 0x00000004
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#define CG_SHOW_HARVESTER 0x00000008
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#define CG_SHOW_ONEFLAG 0x00000010
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#define CG_SHOW_CTF 0x00000020
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#define CG_SHOW_OBELISK 0x00000040
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#define CG_SHOW_HEALTHCRITICAL 0x00000080
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#define CG_SHOW_SINGLEPLAYER 0x00000100
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#define CG_SHOW_TOURNAMENT 0x00000200
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#define CG_SHOW_DURINGINCOMINGVOICE 0x00000400
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#define CG_SHOW_IF_PLAYER_HAS_FLAG 0x00000800
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#define CG_SHOW_LANPLAYONLY 0x00001000
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#define CG_SHOW_MINED 0x00002000
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#define CG_SHOW_HEALTHOK 0x00004000
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#define CG_SHOW_TEAMINFO 0x00008000
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#define CG_SHOW_NOTEAMINFO 0x00010000
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#define CG_SHOW_OTHERTEAMHASFLAG 0x00020000
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#define CG_SHOW_YOURTEAMHASENEMYFLAG 0x00040000
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#define CG_SHOW_ANYNONTEAMGAME 0x00080000
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#define CG_SHOW_2DONLY 0x10000000
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#define UI_SHOW_LEADER 0x00000001
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#define UI_SHOW_NOTLEADER 0x00000002
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#define UI_SHOW_FAVORITESERVERS 0x00000004
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#define UI_SHOW_ANYNONTEAMGAME 0x00000008
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#define UI_SHOW_ANYTEAMGAME 0x00000010
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#define UI_SHOW_NEWHIGHSCORE 0x00000020
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#define UI_SHOW_DEMOAVAILABLE 0x00000040
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#define UI_SHOW_NEWBESTTIME 0x00000080
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#define UI_SHOW_FFA 0x00000100
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#define UI_SHOW_NOTFFA 0x00000200
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#define UI_SHOW_NETANYNONTEAMGAME 0x00000400
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#define UI_SHOW_NETANYTEAMGAME 0x00000800
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#define UI_SHOW_NOTFAVORITESERVERS 0x00001000
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// owner draw types
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// ideally these should be done outside of this file but
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// this makes it much easier for the macro expansion to
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// convert them for the designers ( from the .menu files )
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#define CG_OWNERDRAW_BASE 1
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#define CG_PLAYER_ARMOR_ICON 1
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#define CG_PLAYER_ARMOR_VALUE 2
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#define CG_PLAYER_HEAD 3
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#define CG_PLAYER_HEALTH 4
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#define CG_PLAYER_AMMO_ICON 5
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#define CG_PLAYER_AMMO_VALUE 6
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#define CG_SELECTEDPLAYER_HEAD 7
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#define CG_SELECTEDPLAYER_NAME 8
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#define CG_SELECTEDPLAYER_LOCATION 9
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#define CG_SELECTEDPLAYER_STATUS 10
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#define CG_SELECTEDPLAYER_WEAPON 11
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#define CG_SELECTEDPLAYER_POWERUP 12
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#define CG_FLAGCARRIER_HEAD 13
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#define CG_FLAGCARRIER_NAME 14
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#define CG_FLAGCARRIER_LOCATION 15
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#define CG_FLAGCARRIER_STATUS 16
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#define CG_FLAGCARRIER_WEAPON 17
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#define CG_FLAGCARRIER_POWERUP 18
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#define CG_PLAYER_ITEM 19
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#define CG_PLAYER_SCORE 20
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#define CG_BLUE_FLAGHEAD 21
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#define CG_BLUE_FLAGSTATUS 22
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#define CG_BLUE_FLAGNAME 23
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#define CG_RED_FLAGHEAD 24
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#define CG_RED_FLAGSTATUS 25
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#define CG_RED_FLAGNAME 26
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#define CG_BLUE_SCORE 27
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#define CG_RED_SCORE 28
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#define CG_RED_NAME 29
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#define CG_BLUE_NAME 30
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#define CG_HARVESTER_SKULLS 31 // only shows in harvester
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#define CG_ONEFLAG_STATUS 32 // only shows in one flag
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#define CG_PLAYER_LOCATION 33
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#define CG_TEAM_COLOR 34
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#define CG_CTF_POWERUP 35
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#define CG_AREA_POWERUP 36
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#define CG_AREA_LAGOMETER 37 // painted with old system
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#define CG_PLAYER_HASFLAG 38
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#define CG_GAME_TYPE 39 // not done
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#define CG_SELECTEDPLAYER_ARMOR 40
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#define CG_SELECTEDPLAYER_HEALTH 41
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#define CG_PLAYER_STATUS 42
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#define CG_FRAGGED_MSG 43 // painted with old system
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#define CG_PROXMINED_MSG 44 // painted with old system
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#define CG_AREA_FPSINFO 45 // painted with old system
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#define CG_AREA_SYSTEMCHAT 46 // painted with old system
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#define CG_AREA_TEAMCHAT 47 // painted with old system
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#define CG_AREA_CHAT 48 // painted with old system
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#define CG_GAME_STATUS 49
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#define CG_KILLER 50
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#define CG_PLAYER_ARMOR_ICON2D 51
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#define CG_PLAYER_AMMO_ICON2D 52
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#define CG_ACCURACY 53
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#define CG_ASSISTS 54
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#define CG_DEFEND 55
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#define CG_EXCELLENT 56
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#define CG_IMPRESSIVE 57
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#define CG_PERFECT 58
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#define CG_GAUNTLET 59
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#define CG_SPECTATORS 60
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#define CG_TEAMINFO 61
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#define CG_VOICE_HEAD 62
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#define CG_VOICE_NAME 63
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#define CG_PLAYER_HASFLAG2D 64
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#define CG_HARVESTER_SKULLS2D 65 // only shows in harvester
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#define CG_CAPFRAGLIMIT 66
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#define CG_1STPLACE 67
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#define CG_2NDPLACE 68
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#define CG_CAPTURES 69
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#define UI_OWNERDRAW_BASE 200
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#define UI_HANDICAP 200
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#define UI_EFFECTS 201
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#define UI_PLAYERMODEL 202
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#define UI_CLANNAME 203
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#define UI_CLANLOGO 204
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#define UI_GAMETYPE 205
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#define UI_MAPPREVIEW 206
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#define UI_SKILL 207
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#define UI_BLUETEAMNAME 208
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#define UI_REDTEAMNAME 209
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#define UI_BLUETEAM1 210
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#define UI_BLUETEAM2 211
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#define UI_BLUETEAM3 212
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#define UI_BLUETEAM4 213
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#define UI_BLUETEAM5 214
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#define UI_REDTEAM1 215
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#define UI_REDTEAM2 216
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#define UI_REDTEAM3 217
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#define UI_REDTEAM4 218
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#define UI_REDTEAM5 219
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#define UI_NETSOURCE 220
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#define UI_NETMAPPREVIEW 221
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#define UI_NETFILTER 222
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#define UI_TIER 223
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#define UI_OPPONENTMODEL 224
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#define UI_TIERMAP1 225
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#define UI_TIERMAP2 226
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#define UI_TIERMAP3 227
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#define UI_PLAYERLOGO 228
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#define UI_OPPONENTLOGO 229
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#define UI_PLAYERLOGO_METAL 230
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#define UI_OPPONENTLOGO_METAL 231
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#define UI_PLAYERLOGO_NAME 232
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#define UI_OPPONENTLOGO_NAME 233
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#define UI_TIER_MAPNAME 234
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#define UI_TIER_GAMETYPE 235
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#define UI_ALLMAPS_SELECTION 236
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#define UI_OPPONENT_NAME 237
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#define UI_VOTE_KICK 238
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#define UI_BOTNAME 239
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#define UI_BOTSKILL 240
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#define UI_REDBLUE 241
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#define UI_CROSSHAIR 242
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#define UI_SELECTEDPLAYER 243
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#define UI_MAPCINEMATIC 244
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#define UI_NETGAMETYPE 245
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#define UI_NETMAPCINEMATIC 246
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#define UI_SERVERREFRESHDATE 247
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#define UI_SERVERMOTD 248
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#define UI_GLINFO 249
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#define UI_KEYBINDSTATUS 250
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#define UI_CLANCINEMATIC 251
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#define UI_MAP_TIMETOBEAT 252
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#define UI_JOINGAMETYPE 253
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#define UI_PREVIEWCINEMATIC 254
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#define UI_STARTMAPCINEMATIC 255
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#define UI_MAPS_SELECTION 256
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#define VOICECHAT_GETFLAG "getflag" // command someone to get the flag
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#define VOICECHAT_OFFENSE "offense" // command someone to go on offense
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#define VOICECHAT_DEFEND "defend" // command someone to go on defense
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#define VOICECHAT_DEFENDFLAG "defendflag" // command someone to defend the flag
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#define VOICECHAT_PATROL "patrol" // command someone to go on patrol (roam)
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#define VOICECHAT_CAMP "camp" // command someone to camp (we don't have sounds for this one)
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#define VOICECHAT_FOLLOWME "followme" // command someone to follow you
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#define VOICECHAT_RETURNFLAG "returnflag" // command someone to return our flag
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#define VOICECHAT_FOLLOWFLAGCARRIER "followflagcarrier" // command someone to follow the flag carrier
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#define VOICECHAT_YES "yes" // yes, affirmative, etc.
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#define VOICECHAT_NO "no" // no, negative, etc.
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#define VOICECHAT_ONGETFLAG "ongetflag" // I'm getting the flag
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#define VOICECHAT_ONOFFENSE "onoffense" // I'm on offense
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#define VOICECHAT_ONDEFENSE "ondefense" // I'm on defense
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#define VOICECHAT_ONPATROL "onpatrol" // I'm on patrol (roaming)
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#define VOICECHAT_ONCAMPING "oncamp" // I'm camping somewhere
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#define VOICECHAT_ONFOLLOW "onfollow" // I'm following
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#define VOICECHAT_ONFOLLOWCARRIER "onfollowcarrier" // I'm following the flag carrier
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#define VOICECHAT_ONRETURNFLAG "onreturnflag" // I'm returning our flag
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#define VOICECHAT_INPOSITION "inposition" // I'm in position
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#define VOICECHAT_IHAVEFLAG "ihaveflag" // I have the flag
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#define VOICECHAT_BASEATTACK "baseattack" // the base is under attack
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#define VOICECHAT_ENEMYHASFLAG "enemyhasflag" // the enemy has our flag (CTF)
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#define VOICECHAT_STARTLEADER "startleader" // I'm the leader
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#define VOICECHAT_STOPLEADER "stopleader" // I resign leadership
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#define VOICECHAT_TRASH "trash" // lots of trash talk
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#define VOICECHAT_WHOISLEADER "whoisleader" // who is the team leader
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#define VOICECHAT_WANTONDEFENSE "wantondefense" // I want to be on defense
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#define VOICECHAT_WANTONOFFENSE "wantonoffense" // I want to be on offense
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#define VOICECHAT_KILLINSULT "kill_insult" // I just killed you
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#define VOICECHAT_TAUNT "taunt" // I want to taunt you
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#define VOICECHAT_DEATHINSULT "death_insult" // you just killed me
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#define VOICECHAT_KILLGAUNTLET "kill_gauntlet" // I just killed you with the gauntlet
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#define VOICECHAT_PRAISE "praise" // you did something good
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196
oachanges.diff
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196
oachanges.diff
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Index: q3_ui/ui_mods.c
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===================================================================
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--- q3_ui/ui_mods.c (revision 1107)
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+++ q3_ui/ui_mods.c (working copy)
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@@ -161,7 +161,7 @@
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// always start off with baseq3
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s_mods.list.numitems = 1;
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- s_mods.list.itemnames[0] = s_mods.descriptionList[0] = "Quake III Arena";
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+ s_mods.list.itemnames[0] = s_mods.descriptionList[0] = "OpenArena";
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s_mods.fs_gameList[0] = "";
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numdirs = trap_FS_GetFileList( "$modlist", "", dirlist, sizeof(dirlist) );
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Index: server/sv_ccmds.c
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===================================================================
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--- server/sv_ccmds.c (revision 1107)
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+++ server/sv_ccmds.c (working copy)
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@@ -430,6 +430,12 @@
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return;
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}
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+ if(strlen(AUTHORIZE_SERVER_NAME) < 1)
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+ {
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+ Com_Printf("Ban function disabled due to lack of authorizing server.\n");
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+ return;
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+ }
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+
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// look up the authorize server's IP
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if ( !svs.authorizeAddress.ip[0] && svs.authorizeAddress.type != NA_BAD ) {
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Com_Printf( "Resolving %s\n", AUTHORIZE_SERVER_NAME );
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@@ -484,6 +490,12 @@
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return;
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}
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+ if(strlen(AUTHORIZE_SERVER_NAME) < 1)
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+ {
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+ Com_Printf("Ban function disabled due to lack of authorizing server.\n");
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+ return;
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+ }
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+
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// look up the authorize server's IP
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if ( !svs.authorizeAddress.ip[0] && svs.authorizeAddress.type != NA_BAD ) {
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Com_Printf( "Resolving %s\n", AUTHORIZE_SERVER_NAME );
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Index: server/sv_client.c
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===================================================================
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--- server/sv_client.c (revision 1107)
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+++ server/sv_client.c (working copy)
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@@ -88,6 +88,15 @@
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return;
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}
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+ // if there's no authorize server defined, just let them in
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+ if(strlen(AUTHORIZE_SERVER_NAME) < 1)
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+ {
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+ Com_Printf("Not authorizing client due to lack of auth server\n");
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+ challenge->pingTime = svs.time;
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+ NET_OutOfBandPrint( NS_SERVER, from, "challengeResponse %i", challenge->challenge );
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+ return;
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+ }
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+
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// look up the authorize server's IP
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if ( !svs.authorizeAddress.ip[0] && svs.authorizeAddress.type != NA_BAD ) {
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Com_Printf( "Resolving %s\n", AUTHORIZE_SERVER_NAME );
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Index: qcommon/q_shared.h
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===================================================================
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||||
--- qcommon/q_shared.h (revision 1107)
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+++ qcommon/q_shared.h (working copy)
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@@ -26,17 +26,17 @@
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// q_shared.h -- included first by ALL program modules.
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// A user mod should never modify this file
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-#define Q3_VERSION "ioQ3 1.33"
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+#define Q3_VERSION "ioQ3 1.33+oa"
|
||||
#ifndef SVN_VERSION
|
||||
#define SVN_VERSION Q3_VERSION
|
||||
#endif
|
||||
-#define CLIENT_WINDOW_TITLE "ioquake3"
|
||||
-#define CLIENT_WINDOW_ICON "ioq3"
|
||||
-#define CONSOLE_WINDOW_TITLE "ioquake3 console"
|
||||
-#define CONSOLE_WINDOW_ICON "ioq3 console"
|
||||
+#define CLIENT_WINDOW_TITLE "OpenArena"
|
||||
+#define CLIENT_WINDOW_ICON "OpenArena"
|
||||
+#define CONSOLE_WINDOW_TITLE "OpenArena console"
|
||||
+#define CONSOLE_WINDOW_ICON "OpenArena console"
|
||||
// 1.32 released 7-10-2002
|
||||
|
||||
-#define BASEGAME "baseq3"
|
||||
+#define BASEGAME "baseoa"
|
||||
|
||||
#define MAX_TEAMNAME 32
|
||||
Index: client/cl_main.c
|
||||
===================================================================
|
||||
--- client/cl_main.c (revision 1107)
|
||||
+++ client/cl_main.c (working copy)
|
||||
@@ -3582,7 +3582,7 @@
|
||||
*/
|
||||
qboolean CL_CDKeyValidate( const char *key, const char *checksum ) {
|
||||
- char ch;
|
||||
+/* char ch;
|
||||
byte sum;
|
||||
char chs[3];
|
||||
int i, len;
|
||||
@@ -3636,8 +3636,8 @@
|
||||
if (!checksum) {
|
||||
return qtrue;
|
||||
}
|
||||
-
|
||||
- return qfalse;
|
||||
+*/
|
||||
+ return qtrue;
|
||||
}
|
||||
Index: qcommon/files.c
|
||||
===================================================================
|
||||
--- qcommon/files.c (revision 1107)
|
||||
+++ qcommon/files.c (working copy)
|
||||
@@ -2900,6 +2900,7 @@
|
||||
*/
|
||||
static void FS_CheckPak0( void )
|
||||
{
|
||||
+/*
|
||||
searchpath_t *path;
|
||||
qboolean founddemo = qfalse;
|
||||
unsigned foundPak = 0;
|
||||
@@ -2972,6 +2973,7 @@
|
||||
|| !Q_stricmp( fs_gamedirvar->string, "missionpack" ))
|
||||
Com_Error(ERR_FATAL, "\n*** you need to install Quake III Arena in order to play ***");
|
||||
}
|
||||
+*/
|
||||
}
|
||||
|
||||
/*
|
||||
@@ -3383,7 +3385,7 @@
|
||||
// try to start up normally
|
||||
FS_Startup( BASEGAME );
|
||||
|
||||
- FS_CheckPak0( );
|
||||
+ // FS_CheckPak0( );
|
||||
|
||||
// if we can't find default.cfg, assume that the paths are
|
||||
// busted and error out now, rather than getting an unreadable
|
||||
Index: qcommon/qcommon.h
|
||||
===================================================================
|
||||
--- qcommon/qcommon.h (revision 1107)
|
||||
+++ qcommon/qcommon.h (working copy)
|
||||
@@ -236,10 +236,10 @@
|
||||
#define UPDATE_SERVER_NAME "update.quake3arena.com"
|
||||
// override on command line, config files etc.
|
||||
#ifndef MASTER_SERVER_NAME
|
||||
-#define MASTER_SERVER_NAME "master.quake3arena.com"
|
||||
+#define MASTER_SERVER_NAME "dpmaster.deathmask.net"
|
||||
#endif
|
||||
#ifndef AUTHORIZE_SERVER_NAME
|
||||
-#define AUTHORIZE_SERVER_NAME "authorize.quake3arena.com"
|
||||
+#define AUTHORIZE_SERVER_NAME ""
|
||||
#endif
|
||||
|
||||
#define PORT_MASTER 27950
|
||||
Index: ui/ui_main.c
|
||||
===================================================================
|
||||
--- ui/ui_main.c (revision 1107)
|
||||
+++ ui/ui_main.c (working copy)
|
||||
@@ -64,7 +64,7 @@
|
||||
|
||||
static const serverFilter_t serverFilters[] = {
|
||||
{"All", "" },
|
||||
- {"Quake 3 Arena", "" },
|
||||
+ {"OpenArena", "" },
|
||||
{"Team Arena", "missionpack" },
|
||||
{"Rocket Arena", "arena" },
|
||||
{"Alliance", "alliance20" },
|
||||
Index: client/snd_dma.c
|
||||
===================================================================
|
||||
--- client/snd_dma.c (revision 1107)
|
||||
+++ client/snd_dma.c (working copy)
|
||||
@@ -364,7 +364,7 @@
|
||||
Com_Memset( s_knownSfx, 0, sizeof( s_knownSfx ) );
|
||||
Com_Memset(sfxHash, 0, sizeof(sfx_t *)*LOOP_HASH);
|
||||
|
||||
- S_Base_RegisterSound("sound/feedback/hit.wav", qfalse); // changed to a sound in baseq3
|
||||
+ S_Base_RegisterSound("sound/misc/silence.wav", qfalse); // changed to a sound in baseq3
|
||||
}
|
||||
}
|
||||
|
||||
Index: client/snd_openal.c
|
||||
===================================================================
|
||||
--- client/snd_openal.c (revision 1107)
|
||||
+++ client/snd_openal.c (working copy)
|
||||
@@ -384,7 +384,7 @@
|
||||
numSfx = 0;
|
||||
|
||||
// Load the default sound, and lock it
|
||||
- default_sfx = S_AL_BufferFind("sound/feedback/hit.wav");
|
||||
+ default_sfx = S_AL_BufferFind("sound/misc/silence.wav");
|
||||
S_AL_BufferUse(default_sfx);
|
||||
knownSfx[default_sfx].isLocked = qtrue;
|
||||
|
23
openarena-runner.sh
Normal file
23
openarena-runner.sh
Normal file
@ -0,0 +1,23 @@
|
||||
#!/usr/bin/env bash
|
||||
|
||||
arch=$(uname -m)
|
||||
if [ "$arch" == 'x86_64' ]; then
|
||||
arch="x86_64"
|
||||
else
|
||||
arch="i386"
|
||||
fi
|
||||
|
||||
file=`basename "$0"`
|
||||
if [ "$file" == 'openarena' ]; then
|
||||
file='openarena'
|
||||
else
|
||||
file='oa_ded'
|
||||
fi
|
||||
cd '/usr/share/openarena'
|
||||
|
||||
# Comment by syrjala
|
||||
# openarena-runner.sh should pass on the command line options. I just banged my
|
||||
# head against the wall for a while trying to figure out why my command line
|
||||
# options didn't do anything.
|
||||
# So, here it is
|
||||
"./${file}.${arch}" $@
|
10
openarena.desktop
Normal file
10
openarena.desktop
Normal file
@ -0,0 +1,10 @@
|
||||
[Desktop Entry]
|
||||
Encoding=UTF-8
|
||||
Categories=Application;Game;ArcadeGame
|
||||
Name=openarena
|
||||
GenericName=First-person shooter game
|
||||
GenericName[it]=Gioco sparatutto in prima persona
|
||||
Exec=openarena
|
||||
Terminal=0
|
||||
Type=Application
|
||||
Icon=/usr/share/pixmaps/openarena.ico
|
BIN
openarena.ico
Normal file
BIN
openarena.ico
Normal file
Binary file not shown.
After Width: | Height: | Size: 91 KiB |
127
openarena.spec
Normal file
127
openarena.spec
Normal file
@ -0,0 +1,127 @@
|
||||
%define pkgver %(echo %version | tr -d . )
|
||||
Name: openarena
|
||||
Version: 0.8.8
|
||||
Release: 2mamba
|
||||
Summary: An open-source content package for Quake III Arena licensed under the GPL
|
||||
Group: Graphical Desktop/Applications/Games
|
||||
Vendor: openmamba
|
||||
Distribution: openmamba
|
||||
Packager: Silvan Calarco <silvan.calarco@mambasoft.it>
|
||||
URL: http://openarena.ws
|
||||
Source: http://download.tuxfamily.net/openarena/rel/%{pkgver}/openarena-%{version}.zip
|
||||
Source1: http://openarena.ws/svn/source/ioq3-src-oa.tar.bz2
|
||||
Source2: http://download.tuxfamily.org/openarena/rel/077/oa077-patch.zip
|
||||
Source3: http://www.openarena.ws/svn/source/ui/menudef.h
|
||||
Source4: openarena.ico
|
||||
Source5: openarena.desktop
|
||||
Source6: openarena-runner.sh
|
||||
Patch0: oachanges.diff
|
||||
License: GPL
|
||||
## AUTOBUILDREQ-BEGIN
|
||||
BuildRequires: glibc-devel
|
||||
BuildRequires: libSDL-devel
|
||||
BuildRequires: libglvnd-devel
|
||||
BuildRequires: libogg-devel
|
||||
BuildRequires: libvorbis-devel
|
||||
## AUTOBUILDREQ-END
|
||||
ExclusiveArch: x86_64 %{ix86}
|
||||
|
||||
%description
|
||||
An open-source content package for Quake III Arena licensed under the GPL, effectively creating a free stand-alone game.
|
||||
Warning: this game was rated appropriate for an adult audience.
|
||||
|
||||
%debug_package
|
||||
|
||||
%prep
|
||||
%setup -q
|
||||
#-a1
|
||||
rm *.dll *.exe
|
||||
rm -rf __MACOSX *.app
|
||||
|
||||
:<< _OLD
|
||||
#rm ioq* -f
|
||||
rm *.dll -f
|
||||
rm openarena.exe
|
||||
cp %{SOURCE3} code/ui/menudef.h
|
||||
mkdir ui
|
||||
cp %{SOURCE3} ui/menudef.h
|
||||
cd ..
|
||||
#unzip -qqo %{SOURCE2}
|
||||
|
||||
%build
|
||||
#% make USE_CURL_DLOPEN=0
|
||||
|
||||
%install
|
||||
[ "%{buildroot}" != / ] && rm -rf "%{buildroot}"
|
||||
install -d \
|
||||
%{buildroot}%{_bindir} \
|
||||
%{buildroot}%{_datadir}/openarena \
|
||||
%{buildroot}%{_datadir}/pixmaps \
|
||||
%{buildroot}%{_datadir}/applications
|
||||
|
||||
cp -a * %{buildroot}%{_datadir}/openarena/
|
||||
#make copyfiles COPYDIR=%{buildroot}/opt/ioquake3
|
||||
#cp -a baseoa %{buildroot}/opt/ioquake3
|
||||
cp %{SOURCE4} %{buildroot}%{_datadir}/pixmaps/openarena.ico
|
||||
cp %{SOURCE5} %{buildroot}%{_datadir}/applications/openarena.desktop
|
||||
install -D -m0755 %{SOURCE6} %{buildroot}%{_datadir}/openarena/openarena-runner.sh
|
||||
ln -s %{_datadir}/openarena/openarena-runner.sh %{buildroot}%{_bindir}/openarena
|
||||
ln -s %{_datadir}/openarena/openarena-runner.sh %{buildroot}%{_bindir}/openarena-server
|
||||
|
||||
%ifarch x86_64
|
||||
rm -f %{buildroot}%{_datadir}/openarena/*.i386
|
||||
%endif
|
||||
%ifarch %{ix86}
|
||||
rm -f %{buildroot}%{_datadir}/openarena/*.x86_64
|
||||
%endif
|
||||
|
||||
%clean
|
||||
[ "%{buildroot}" != / ] && rm -rf "%{buildroot}"
|
||||
|
||||
%files
|
||||
%defattr(0755,root,root)
|
||||
%{_bindir}/openarena
|
||||
%{_bindir}/openarena-server
|
||||
%dir %{_datadir}/openarena
|
||||
%{_datadir}/openarena/CHANGES
|
||||
%{_datadir}/openarena/COPYING
|
||||
%{_datadir}/openarena/CREDITS
|
||||
%{_datadir}/openarena/LINUXNOTES
|
||||
%{_datadir}/openarena/README
|
||||
%{_datadir}/openarena/WENEED
|
||||
%dir %{_datadir}/openarena/baseoa
|
||||
%{_datadir}/openarena/baseoa/*.pk3
|
||||
%dir %{_datadir}/openarena/missionpack
|
||||
%{_datadir}/openarena/missionpack/*.pk3
|
||||
%{_datadir}/openarena/oa_ded.*
|
||||
%{_datadir}/openarena/openarena-runner.sh
|
||||
%{_datadir}/openarena/openarena.*
|
||||
%{_datadir}/openarena/readme_*.txt
|
||||
%{_datadir}/applications/openarena.desktop
|
||||
%{_datadir}/pixmaps/openarena.ico
|
||||
%doc COPYING
|
||||
|
||||
%changelog
|
||||
* Mon May 10 2021 Silvan Calarco <silvan.calarco@mambasoft.it> 0.8.8-2mamba
|
||||
- rebuilt with debug package and x86_64 target
|
||||
|
||||
* Fri Apr 06 2012 Ercole 'ercolinux' Carpanetto <ercole69@gmail.com> 0.8.8-1mamba
|
||||
- update to 0.8.8
|
||||
|
||||
* Thu Apr 16 2009 Silvan Calarco <silvan.calarco@mambasoft.it> 0.8.1-3mamba
|
||||
- automatic rebuild by autodist
|
||||
|
||||
* Fri Dec 12 2008 Silvan Calarco <silvan.calarco@mambasoft.it> 0.8.1-2mamba
|
||||
- ... add a changelog entry
|
||||
|
||||
* Thu Dec 11 2008 Silvan Calarco <silvan.calarco@mambasoft.it> 0.8.1-1mamba
|
||||
- automatic update by autodist
|
||||
|
||||
* Sat Jul 05 2008 Silvan Calarco <silvan.calarco@mambasoft.it> 0.7.7-2mamba
|
||||
- fix files permission: don't set all to 775
|
||||
|
||||
* Thu Jul 03 2008 Ercole 'ercolinux' Carpanetto <ercole69@gmail.com> 0.7.7-1mamba
|
||||
- update to 0.7.7
|
||||
|
||||
* Fri Nov 16 2007 Silvan Calarco <silvan.calarco@mambasoft.it> 0.7.0-1mamba
|
||||
- package created by autospec
|
Loading…
Reference in New Issue
Block a user