%define majver %(echo %version | cut -d. -f1-2) %define pkgver %(echo %version | tr . -) Name: ogre Epoch: 1 Version: 1.8.1 Release: 1mamba Summary: A scene-oriented, flexible 3D engine Group: Development/Libraries Vendor: openmamba Distribution: openmamba Packager: Silvan Calarco URL: http://www.ogre3d.org # hg clone https://bitbucket.org/sinbad/ogre -b v1-9 # cd ogre # hg archive -X ".hg*" -r v1-9 ogre-1.9.20140831hg # tar cJf ../../SOURCES/ogre-1.9.20140831hg.tar.xz ogre-1.9.20140831hg/ #Source: https://bitbucket.org/sinbad/ogre/ogre-%{version}.tar.xz Source: https://downloads.sourceforge.net/project/ogre/ogre/%{majver}/%{version}/ogre_src_v%{pkgver}.tar.bz2 #Source: http://downloads.sourceforge.net/project/ogre/ogre/%ver/%{version}/ogre_src_v%{ver_download}.tar.bz2 Patch0: ogre-1.9.20140831hg-missing-latomic.patch License: GPL ## AUTOBUILDREQ-BEGIN BuildRequires: glibc-devel BuildRequires: libGL-devel BuildRequires: libGLU-devel BuildRequires: libICE-devel BuildRequires: libSM-devel BuildRequires: libX11-devel BuildRequires: libXaw-devel BuildRequires: libXext-devel BuildRequires: libXrandr-devel BuildRequires: libXt-devel BuildRequires: libboost-devel BuildRequires: libfreetype-devel BuildRequires: libgcc BuildRequires: libstdc++6-devel BuildRequires: libtinyxml-devel BuildRequires: libz-devel BuildRequires: libzzip-devel ## AUTOBUILDREQ-END BuildRequires: cmake BuildRoot: %{_tmppath}/%{name}-%{version}-root %description OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes. %package devel Group: Development/Libraries Summary: Static libraries and headers for %{name} Requires: %{name} = %{?epoch:%epoch:}%{version}-%{release} %description devel OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes. %debug_package %prep %setup -q -n ogre_src_v%{pkgver} -D -T :<< __EOF #%patch0 -p1 #-n %{name}_src_v%{ver_download} # use cmake default rm CMake/Packages/FindFreetype.cmake %build :<< ___EOF %cmake -d build %make %install [ "%{buildroot}" != / ] && rm -rf "%{buildroot}" %makeinstall -C build %clean [ "%{buildroot}" != / ] && rm -rf "%{buildroot}" %files %defattr(-,root,root) %{_bindir}/OgreMeshUpgrader %{_bindir}/OgreXMLConverter %dir %{_libdir}/OGRE %{_libdir}/OGRE/Plugin_BSPSceneManager.so* %{_libdir}/OGRE/Plugin_OctreeSceneManager.so* %{_libdir}/OGRE/Plugin_OctreeZone.so* %{_libdir}/OGRE/Plugin_PCZSceneManager.so* %{_libdir}/OGRE/Plugin_ParticleFX.so* %{_libdir}/OGRE/RenderSystem_GL.so* %{_libdir}/libOgreMain.so.* #%{_libdir}/libOgreOverlay.so.* %{_libdir}/libOgrePaging.so.* %{_libdir}/libOgreProperty.so.* %{_libdir}/libOgreRTShaderSystem.so.* %{_libdir}/libOgreTerrain.so.* #%{_libdir}/libOgreVolume.so.* #%dir %{_datadir}/OGRE #%{_datadir}/OGRE/* %doc AUTHORS COPYING %files devel %defattr(-,root,root) %dir %{_includedir}/OGRE %{_includedir}/OGRE/*.h %dir %{_includedir}/OGRE/GLX %{_includedir}/OGRE/GLX/*.h %{_includedir}/OGRE/OgreZip.h #%dir %{_includedir}/OGRE/Overlay #%{_includedir}/OGRE/Overlay/*.h %dir %{_includedir}/OGRE/Paging %{_includedir}/OGRE/Paging/*.h %dir %{_includedir}/OGRE/Plugins %dir %{_includedir}/OGRE/Plugins/BSPSceneManager %{_includedir}/OGRE/Plugins/BSPSceneManager/*.h %dir %{_includedir}/OGRE/Plugins/OctreeSceneManager %{_includedir}/OGRE/Plugins/OctreeSceneManager/*.h %dir %{_includedir}/OGRE/Plugins/OctreeZone %{_includedir}/OGRE/Plugins/OctreeZone/*.h %dir %{_includedir}/OGRE/Plugins/PCZSceneManager %{_includedir}/OGRE/Plugins/PCZSceneManager/*.h %dir %{_includedir}/OGRE/Plugins/ParticleFX %{_includedir}/OGRE/Plugins/ParticleFX/*.h %dir %{_includedir}/OGRE/Property %{_includedir}/OGRE/Property/*.h %dir %{_includedir}/OGRE/RTShaderSystem %{_includedir}/OGRE/RTShaderSystem/*.h %dir %{_includedir}/OGRE/RenderSystems %dir %{_includedir}/OGRE/RenderSystems/GL %dir %{_includedir}/OGRE/RenderSystems/GL/GL %{_includedir}/OGRE/RenderSystems/GL/GL/*.h %dir %{_includedir}/OGRE/RenderSystems/GL/GLX %{_includedir}/OGRE/RenderSystems/GL/GLX/*.h %{_includedir}/OGRE/RenderSystems/GL/*.h %dir %{_includedir}/OGRE/Terrain %{_includedir}/OGRE/Terrain/*.h %dir %{_includedir}/OGRE/Threading %{_includedir}/OGRE/Threading/*.h #%dir %{_includedir}/OGRE/Volume #%{_includedir}/OGRE/Volume/*.h %{_libdir}/*.so %{_libdir}/OGRE/cmake/*.cmake %{_libdir}/pkgconfig/*.pc %changelog * Sun Aug 31 2014 Silvan Calarco 1.8.1-1mamba - update to 1.8.1 - revert to stable 1.8.1 for stuntrally (bump up epoch) * Sun Aug 31 2014 Silvan Calarco 1.9.20140831hg-1mamba - update to 1.9.20140831hg - move devel files to -devel package * Mon Dec 02 2013 Silvan Calarco 1.9.0-2mamba - rebuilt with boost 1.55 * Tue Nov 26 2013 Automatic Build System 1.9.0-1mamba - automatic version update by autodist * Sun Jan 20 2013 openmamba WebBuild System 1.8.1-2mamba - fixed summary * Tue Oct 30 2012 openmamba WebBuild System 1.8.1-1mamba - package created by autospec