Name: libphysfs Version: 3.0.0 Release: 1mamba Summary: A library to provide abstract access to various archives for use in video games Group: System/Libraries Vendor: openmamba Distribution: openmamba Packager: Silvan Calarco URL: http://icculus.org/physfs Source: http://icculus.org/physfs/downloads/physfs-%{version}.tar.bz2 License: BSD ## AUTOBUILDREQ-BEGIN BuildRequires: glibc-devel BuildRequires: libgcc BuildRequires: libstdc++6-devel BuildRequires: libwxBase2.8-ansi-devel BuildRequires: libwxGTK2.8-ansi-devel BuildRequires: libz-devel ## AUTOBUILDREQ-END BuildRoot: %{_tmppath}/%{name}-%{version}-root %description PhysicsFS is a library to provide abstract access to various archives. It is intended for use in video games, and the design was somewhat inspired by Quake 3's file subsystem. The programmer defines a "write directory" on the physical filesystem. No file writing done through the PhysicsFS API can leave that write directory, for security. For example, an embedded scripting language cannot write outside of this path if it uses PhysFS for all of its I/O, which means that untrusted scripts can run more safely. Symbolic links can be disabled as well, for added safety. For file reading, the programmer lists directories and archives that form a "search path". Once the search path is defined, it becomes a single, transparent hierarchical filesystem. This makes for easy access to ZIP files in the same way as you access a file directly on the disk, and it makes it easy to ship a new archive that will override a previous archive on a per-file basis. Finally, PhysicsFS gives you platform-abstracted means to determine if CD-ROMs are available, the user's home directory, where in the real filesystem your program is running, etc. %package devel Summary: A library to provide abstract access to various archives for use in video games Group: Development/Libraries Requires: %{name} = %{?epoch:%epoch:}%{version}-%{release} %description devel PhysicsFS is a library to provide abstract access to various archives. It is intended for use in video games, and the design was somewhat inspired by Quake 3's file subsystem. The programmer defines a "write directory" on the physical filesystem. No file writing done through the PhysicsFS API can leave that write directory, for security. For example, an embedded scripting language cannot write outside of this path if it uses PhysFS for all of its I/O, which means that untrusted scripts can run more safely. Symbolic links can be disabled as well, for added safety. For file reading, the programmer lists directories and archives that form a "search path". Once the search path is defined, it becomes a single, transparent hierarchical filesystem. This makes for easy access to ZIP files in the same way as you access a file directly on the disk, and it makes it easy to ship a new archive that will override a previous archive on a per-file basis. Finally, PhysicsFS gives you platform-abstracted means to determine if CD-ROMs are available, the user's home directory, where in the real filesystem your program is running, etc. This package contains static libraries and header files need for development. %prep %setup -q -n physfs-%{version} %build %cmake %make %install [ "%{buildroot}" != / ] && rm -rf "%{buildroot}" %makeinstall %clean [ "%{buildroot}" != / ] && rm -rf "%{buildroot}" %files %defattr(-,root,root) %{_libdir}/libphysfs.so.* %doc LICENSE.txt %files devel %defattr(-,root,root) %{_bindir}/test_physfs #%{_bindir}/wxtest_physfs %{_includedir}/physfs.h %{_libdir}/libphysfs.a %{_libdir}/libphysfs.so %{_libdir}/pkgconfig/physfs.pc %doc README.txt %changelog * Sat Oct 21 2017 Automatic Build System 3.0.0-1mamba - automatic update by autodist * Sat Dec 01 2012 Automatic Build System 2.0.3-1mamba - update to 2.0.3 * Sat Feb 19 2011 Automatic Build System 2.0.2-1mamba - automatic update by autodist * Sat Apr 04 2009 Silvan Calarco 2.0.0-1mamba - automatic update by autodist * Thu Dec 06 2007 Silvan Calarco 1.1.1-1mamba - package created by autospec