automatic version update by autodist [release 3.0.2-1mamba;Sun Mar 24 2019]

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Automatic Build System 2024-01-06 05:23:41 +01:00
parent 3aa177c687
commit 436fdb2008

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@ -1,5 +1,5 @@
Name: libphysfs Name: libphysfs
Version: 3.0.1 Version: 3.0.2
Release: 1mamba Release: 1mamba
Summary: A library to provide abstract access to various archives for use in video games Summary: A library to provide abstract access to various archives for use in video games
Group: System/Libraries Group: System/Libraries
@ -11,13 +11,9 @@ Source: http://icculus.org/physfs/downloads/physfs-%{version}.tar.bz2
License: BSD License: BSD
## AUTOBUILDREQ-BEGIN ## AUTOBUILDREQ-BEGIN
BuildRequires: glibc-devel BuildRequires: glibc-devel
BuildRequires: libgcc BuildRequires: libncurses-devel
BuildRequires: libstdc++6-devel BuildRequires: libreadline-devel
BuildRequires: libwxBase2.8-ansi-devel
BuildRequires: libwxGTK2.8-ansi-devel
BuildRequires: libz-devel
## AUTOBUILDREQ-END ## AUTOBUILDREQ-END
BuildRoot: %{_tmppath}/%{name}-%{version}-root
%description %description
PhysicsFS is a library to provide abstract access to various archives. It is intended for use in video games, and the design was somewhat inspired by Quake 3's file subsystem. The programmer defines a "write directory" on the physical filesystem. No file writing done through the PhysicsFS API can leave that write directory, for security. For example, an embedded scripting language cannot write outside of this path if it uses PhysFS for all of its I/O, which means that untrusted scripts can run more safely. Symbolic links can be disabled as well, for added safety. For file reading, the programmer lists directories and archives that form a "search path". Once the search path is defined, it becomes a single, transparent hierarchical filesystem. This makes for easy access to ZIP files in the same way as you access a file directly on the disk, and it makes it easy to ship a new archive that will override a previous archive on a per-file basis. Finally, PhysicsFS gives you platform-abstracted means to determine if CD-ROMs are available, the user's home directory, where in the real filesystem your program is running, etc. PhysicsFS is a library to provide abstract access to various archives. It is intended for use in video games, and the design was somewhat inspired by Quake 3's file subsystem. The programmer defines a "write directory" on the physical filesystem. No file writing done through the PhysicsFS API can leave that write directory, for security. For example, an embedded scripting language cannot write outside of this path if it uses PhysFS for all of its I/O, which means that untrusted scripts can run more safely. Symbolic links can be disabled as well, for added safety. For file reading, the programmer lists directories and archives that form a "search path". Once the search path is defined, it becomes a single, transparent hierarchical filesystem. This makes for easy access to ZIP files in the same way as you access a file directly on the disk, and it makes it easy to ship a new archive that will override a previous archive on a per-file basis. Finally, PhysicsFS gives you platform-abstracted means to determine if CD-ROMs are available, the user's home directory, where in the real filesystem your program is running, etc.
@ -61,6 +57,9 @@ This package contains static libraries and header files need for development.
%doc README.txt %doc README.txt
%changelog %changelog
* Sun Mar 24 2019 Automatic Build System <autodist@mambasoft.it> 3.0.2-1mamba
- automatic version update by autodist
* Tue Nov 21 2017 Automatic Build System <autodist@mambasoft.it> 3.0.1-1mamba * Tue Nov 21 2017 Automatic Build System <autodist@mambasoft.it> 3.0.1-1mamba
- automatic update by autodist - automatic update by autodist