From 9d8c88d00d9f00835d621a8c2a71abded93155ad Mon Sep 17 00:00:00 2001 From: Automatic Build System Date: Sat, 6 Jan 2024 04:41:18 +0100 Subject: [PATCH] automatic version update by autodist [release 1.8.5-1mamba;Fri Nov 05 2021] --- libirrlicht.spec | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/libirrlicht.spec b/libirrlicht.spec index 1e17675..3bda53e 100644 --- a/libirrlicht.spec +++ b/libirrlicht.spec @@ -1,13 +1,13 @@ %define majver %(echo %version | cut -d. -f1-2) Name: libirrlicht -Version: 1.8.4 +Version: 1.8.5 Release: 1mamba Summary: An open source high performance realtime 3D engine Group: System/Libraries Vendor: openmamba Distribution: openmamba Packager: Silvan Calarco -URL: http://irrlicht.sourceforge.net/ +URL: https://irrlicht.sourceforge.io/ # If supertuxkart wants a specific post-release svn version: # svn checkout https://irrlicht.svn.sourceforge.net/svn/irrlicht/trunk irrlicht -r 3843 # tar cJf ../SOURCES/irrlicht-1.7.3.svn3843.tar.xz irrlicht-1.7.3.svn3843/ @@ -16,11 +16,8 @@ License: BSD ## AUTOBUILDREQ-BEGIN BuildRequires: glibc-devel BuildRequires: libgcc -BuildRequires: libGL-devel BuildRequires: libstdc++6-devel -BuildRequires: libXxf86vm-devel ## AUTOBUILDREQ-END -BuildRoot: %{_tmppath}/%{name}-%{version}-root %description The Irrlicht Engine is an open source high performance realtime 3D engine written and usable in C++ and also available for .NET languages. It is completely cross-platform, using D3D, OpenGL and its own software renderer, and has all of the state-of-the-art features which can be found in commercial 3d engines. @@ -69,6 +66,9 @@ cd source/Irrlicht %{_includedir}/irrlicht/*.h %changelog +* Fri Nov 05 2021 Automatic Build System 1.8.5-1mamba +- automatic version update by autodist + * Sun Jul 10 2016 Automatic Build System 1.8.4-1mamba - automatic version update by autodist