libfltk/libfltk-1.3.3-font_missing_export.patch

45 lines
1.4 KiB
Diff

Index: FL/x.H
===================================================================
--- FL/x.H (revision 10476)
+++ FL/x.H (working copy)
@@ -132,6 +132,7 @@
XFontStruct *ptr;
};
extern FL_EXPORT Fl_XFont_On_Demand fl_xfont;
+extern FL_EXPORT XFontStruct* fl_core_font();
// this object contains all X-specific stuff about a window:
// Warning: this object is highly subject to change!
Index: src/fl_font.cxx
===================================================================
--- src/fl_font.cxx (revision 10476)
+++ src/fl_font.cxx (working copy)
@@ -55,6 +55,14 @@
# include "fl_font_x.cxx"
#endif // WIN32
+#ifdef WIN32
+#elif defined(__APPLE__)
+#else
+XFontStruct *fl_core_font()
+{
+ return fl_xfont.value();
+}
+#endif
double fl_width(const char* c) {
if (c) return fl_width(c, (int) strlen(c));
Index: src/gl_draw.cxx
===================================================================
--- src/gl_draw.cxx (revision 10476)
+++ src/gl_draw.cxx (working copy)
@@ -84,7 +84,7 @@
* then sorting through them at draw time (for normal X rendering) to find which one can
* render the current glyph... But for now, just use the first font in the list for GL...
*/
- XFontStruct *font = fl_xfont;
+ XFontStruct *font = fl_core_font();
int base = font->min_char_or_byte2;
int count = font->max_char_or_byte2-base+1;
fl_fontsize->listbase = glGenLists(256);