45 lines
1.4 KiB
Diff
45 lines
1.4 KiB
Diff
Index: FL/x.H
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===================================================================
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--- FL/x.H (revision 10476)
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+++ FL/x.H (working copy)
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@@ -132,6 +132,7 @@
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XFontStruct *ptr;
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};
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extern FL_EXPORT Fl_XFont_On_Demand fl_xfont;
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+extern FL_EXPORT XFontStruct* fl_core_font();
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// this object contains all X-specific stuff about a window:
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// Warning: this object is highly subject to change!
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Index: src/fl_font.cxx
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===================================================================
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--- src/fl_font.cxx (revision 10476)
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+++ src/fl_font.cxx (working copy)
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@@ -55,6 +55,14 @@
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# include "fl_font_x.cxx"
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#endif // WIN32
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+#ifdef WIN32
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+#elif defined(__APPLE__)
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+#else
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+XFontStruct *fl_core_font()
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+{
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+ return fl_xfont.value();
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+}
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+#endif
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double fl_width(const char* c) {
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if (c) return fl_width(c, (int) strlen(c));
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Index: src/gl_draw.cxx
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===================================================================
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--- src/gl_draw.cxx (revision 10476)
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+++ src/gl_draw.cxx (working copy)
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@@ -84,7 +84,7 @@
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* then sorting through them at draw time (for normal X rendering) to find which one can
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* render the current glyph... But for now, just use the first font in the list for GL...
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*/
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- XFontStruct *font = fl_xfont;
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+ XFontStruct *font = fl_core_font();
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int base = font->min_char_or_byte2;
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int count = font->max_char_or_byte2-base+1;
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fl_fontsize->listbase = glGenLists(256);
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