don't own /usr/include/SDL; add debug package; other specfile fixes [release 1.0.3-6mamba;Sun Oct 17 2021]

This commit is contained in:
Silvan Calarco 2024-01-06 03:38:49 +01:00
parent f210543a43
commit 3d1adb6d00
2 changed files with 54 additions and 13 deletions

View File

@ -0,0 +1,27 @@
diff -ru SDL_sound.orig/playsound/physfsrwops.h SDL_sound/playsound/physfsrwops.h
--- SDL_sound.orig/playsound/physfsrwops.h 2014-01-11 06:28:35.494936000 +0100
+++ SDL_sound/playsound/physfsrwops.h 2014-01-11 06:31:38.315675483 +0100
@@ -29,6 +29,11 @@
extern "C" {
#endif
+/* renamed in physfs dev, add alias */
+#ifdef PHYSFS_DECL
+#define __EXPORT__ PHYSFS_DECL
+#endif
+
/**
* Open a platform-independent filename for reading, and make it accessible
* via an SDL_RWops structure. The file will be closed in PhysicsFS when the
@@ -77,6 +82,11 @@
*/
__EXPORT__ SDL_RWops *PHYSFSRWOPS_makeRWops(PHYSFS_file *handle);
+/* renamed in physfs dev, remove alias */
+#ifdef PHYSFS_DECL
+#undef __EXPORT__
+#endif
+
#ifdef __cplusplus
}
#endif

View File

@ -1,6 +1,6 @@
Name: libSDL_sound
Version: 1.0.3
Release: 5mamba
Release: 6mamba
Summary: A library that handles the decoding of several popular sound file formats, such as .WAV and .MP3
Group: System/Libraries
Vendor: openmamba
@ -9,10 +9,8 @@ Packager: Silvan Calarco <silvan.calarco@mambasoft.it>
URL: http://icculus.org/SDL_sound/
Source: http://icculus.org/SDL_sound/downloads/SDL_sound-%{version}.tar.gz
Patch0: libSDL_sound-1.0.1-configure.patch
Patch1: libSDL_sound-1.0.3-renamed-physfs-export.patch
License: LGPL
BuildRequires: libsmpeg-devel >= 0.4.5
BuildRequires: libflac >= 1.1.2
## AUTOBUILDREQ-BEGIN
BuildRequires: glibc-devel
BuildRequires: libaudio-devel
@ -35,9 +33,8 @@ BuildRequires: libXdmcp-devel
BuildRequires: libXt-devel
BuildRequires: libz-devel
## AUTOBUILDREQ-END
BuildRoot: %{_tmppath}/%{name}-%{version}-root
BuildRequires: libsmpeg-devel >= 0.4.5
BuildRequires: libflac >= 1.1.2
%description
SDL_sound is a library that handles the decoding of several popular sound file formats, such as .WAV and .MP3. It is meant to make the programmer's sound playback tasks simpler. The programmer gives SDL_sound a filename, or feeds it data directly from one of many sources, and then reads the decoded waveform data back at her leisure. If resource constraints are a concern, SDL_sound can process sound data in programmer-specified blocks. Alternately, SDL_sound can decode a whole sound file and hand back a single pointer to the whole waveform. SDL_sound can also handle sample rate, audio format, and channel conversion on-the-fly and behind-the-scenes, if the programmer desires.
@ -49,16 +46,27 @@ Requires: %{name} = %{?epoch:%epoch:}%{version}
%description devel
SDL_sound is a library that handles the decoding of several popular sound file formats, such as .WAV and .MP3. It is meant to make the programmer's sound playback tasks simpler. The programmer gives SDL_sound a filename, or feeds it data directly from one of many sources, and then reads the decoded waveform data back at her leisure. If resource constraints are a concern, SDL_sound can process sound data in programmer-specified blocks. Alternately, SDL_sound can decode a whole sound file and hand back a single pointer to the whole waveform. SDL_sound can also handle sample rate, audio format, and channel conversion on-the-fly and behind-the-scenes, if the programmer desires.
This package contains static libraries and header files needed for development.
This package contains static libraries and header files need for development.
%package tools
Summary: Tools provided with %{name}
Group: Applications/Multimedia
Requires: %{name} = %{?epoch:%epoch:}%{version}
%description tools
SDL_sound is a library that handles the decoding of several popular sound file formats, such as .WAV and .MP3. It is meant to make the programmer's sound playback tasks simpler. The programmer gives SDL_sound a filename, or feeds it data directly from one of many sources, and then reads the decoded waveform data back at her leisure. If resource constraints are a concern, SDL_sound can process sound data in programmer-specified blocks. Alternately, SDL_sound can decode a whole sound file and hand back a single pointer to the whole waveform. SDL_sound can also handle sample rate, audio format, and channel conversion on-the-fly and behind-the-scenes, if the programmer desires.
This package contains the tools provided with %{name}.
%debug_package
%prep
%setup -q -n SDL_sound-%{version}
#%patch0 -p1
%patch1 -p1
%build
%configure
%make
%make -j1
%install
[ "%{buildroot}" != / ] && rm -rf %{buildroot}
@ -69,20 +77,26 @@ This package contains static libraries and header files need for development.
%files
%defattr(-,root,root)
%doc COPYING CREDITS README TODO
%{_bindir}/playsound
%{_bindir}/playsound_simple
%{_libdir}/libSDL_sound-1.0.so.*
%doc COPYING CREDITS
%files devel
%defattr(-,root,root)
%dir %{_includedir}/SDL
%{_includedir}/SDL/*.h
%{_libdir}/libSDL_sound.a
%{_libdir}/libSDL_sound.la
%{_libdir}/libSDL_sound.so
%doc README TODO
%files tools
%defattr(-,root,root)
%{_bindir}/playsound
%{_bindir}/playsound_simple
%changelog
* Sun Oct 17 2021 Silvan Calarco <silvan.calarco@mambasoft.it> 1.0.3-6mamba
- don't own /usr/include/SDL; add debug package; other specfile fixes
* Sun Aug 22 2010 Automatic Build System <autodist@mambasoft.it> 1.0.3-5mamba
- automatic rebuild by autodist