Name: glm Version: 0.9.5.4 Release: 1mamba Summary: A header only C++ mathematics library for graphics software based on the OpenGL Shading Language Group: Development/Libraries Vendor: openmamba Distribution: openmamba Packager: Silvan Calarco URL: http://glm.g-truc.net/ Source: https://downloads.sourceforge.net/project/ogl-math/glm-%{version}/glm-%{version}.zip License: MIT ## AUTOBUILDREQ-BEGIN ## AUTOBUILDREQ-END BuildRequires: cmake BuildRoot: %{_tmppath}/%{name}-%{version}-root %description OpenGL Mathematics (GLM) is a header only C++ mathematics library for graphics software based on the OpenGL Shading Language (GLSL) specification and released under the MIT license. This library provides classes and functions designed and implemented following as strictly as possible the GLSL conventions and functionalities so that when a programmer knows GLSL, he knows GLM as well, making it really easy to use. This project isn't limited to GLSL features. An extension system provides extended capabilities: matrix transformations, quaternions, half-based types, random number generation, procedural noise functions, etc. GLM ensures interoperability with third party libraries, SDKs and OpenGL; replacing advantageously the deprecated matrix functions. It is a good candidate for software rendering (Raytracing / Rasterisation), image processing, physic simulations and any context that requires a simple and convenient mathematics library. %package -n lib%{name}-devel Group: Development/Libraries Summary: A header only C++ mathematics library for graphics software based on the OpenGL Shading Language %description -n lib%{name}-devel OpenGL Mathematics (GLM) is a header only C++ mathematics library for graphics software based on the OpenGL Shading Language (GLSL) specification and released under the MIT license. This library provides classes and functions designed and implemented following as strictly as possible the GLSL conventions and functionalities so that when a programmer knows GLSL, he knows GLM as well, making it really easy to use. This project isn't limited to GLSL features. An extension system provides extended capabilities: matrix transformations, quaternions, half-based types, random number generation, procedural noise functions, etc. GLM ensures interoperability with third party libraries, SDKs and OpenGL; replacing advantageously the deprecated matrix functions. It is a good candidate for software rendering (Raytracing / Rasterisation), image processing, physic simulations and any context that requires a simple and convenient mathematics library. %prep %setup -q -n %{name} %build %cmake -d build %make %install [ "%{buildroot}" != / ] && rm -rf "%{buildroot}" %makeinstall -C build %clean [ "%{buildroot}" != / ] && rm -rf "%{buildroot}" %files -n lib%{name}-devel %defattr(-,root,root) %dir %{_includedir}/glm %{_includedir}/glm/CMakeLists.txt %{_includedir}/glm/*.hpp %dir %{_includedir}/glm/detail %{_includedir}/glm/detail/* %{_includedir}/glm/detail/dummy.cpp %dir %{_includedir}/glm/gtc %{_includedir}/glm/gtc/* %dir %{_includedir}/glm/gtx %{_includedir}/glm/gtx/* %{_libdir}/cmake/FindGLM.cmake %changelog * Mon Jul 21 2014 Silvan Calarco 0.9.5.4-1mamba - package created using the webbuild interface