gcc/gcc-4.0.2-BufferStrategy.patch

300 lines
9.4 KiB
Diff
Raw Normal View History

diff -Nru gcc-4.0.2.orig/libjava/java/awt/Window.java gcc-4.0.2/libjava/java/awt/Window.java
--- gcc-4.0.2.orig/libjava/java/awt/Window.java 2005-10-25 12:54:05.000000000 +0200
+++ gcc-4.0.2/libjava/java/awt/Window.java 2005-10-25 16:19:42.000000000 +0200
@@ -15,8 +15,8 @@
You should have received a copy of the GNU General Public License
along with GNU Classpath; see the file COPYING. If not, write to the
-Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA
-02111-1307 USA.
+Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
+02110-1301 USA.
Linking this library statically or dynamically with other modules is
making a combined work based on this library. Thus, the terms and
@@ -45,6 +45,7 @@
import java.awt.event.WindowFocusListener;
import java.awt.event.WindowListener;
import java.awt.event.WindowStateListener;
+import java.awt.image.BufferStrategy;
import java.awt.peer.WindowPeer;
import java.lang.ref.Reference;
import java.lang.ref.WeakReference;
@@ -90,7 +91,8 @@
private transient boolean shown;
- private transient Component windowFocusOwner;
+ // This is package-private to avoid an accessor method.
+ transient Component windowFocusOwner;
/*
* The number used to generate the name returned by getName.
@@ -153,6 +155,9 @@
}
}
});
+
+ GraphicsEnvironment g = GraphicsEnvironment.getLocalGraphicsEnvironment();
+ graphicsConfiguration = g.getDefaultScreenDevice().getDefaultConfiguration();
}
Window(GraphicsConfiguration gc)
@@ -617,6 +622,8 @@
|| windowStateListener != null
|| (eventMask & AWTEvent.WINDOW_EVENT_MASK) != 0))
processEvent(e);
+ else if (e.id == ComponentEvent.COMPONENT_RESIZED)
+ validate ();
else
super.dispatchEventImpl(e);
}
@@ -739,7 +746,25 @@
if (activeWindow == this)
return manager.getFocusOwner ();
else
- return windowFocusOwner;
+ return null;
+ }
+
+ /**
+ * Returns the child component of this window that would receive
+ * focus if this window were to become focused. If the window
+ * already has the top-level focus, then this method returns the
+ * same component as getFocusOwner. If no child component has
+ * requested focus within the window, then the initial focus owner
+ * is returned. If this is a non-focusable window, this method
+ * returns null.
+ *
+ * @return the child component of this window that most recently had
+ * the focus, or <code>null</code>
+ * @since 1.4
+ */
+ public Component getMostRecentFocusOwner ()
+ {
+ return windowFocusOwner;
}
/**
@@ -771,12 +796,16 @@
/**
* Tests whether or not this window is visible on the screen.
*
+ * In contrast to the normal behaviour of Container, which is that
+ * a container is showing if its parent is visible and showing, a Window
+ * is even showing, if its parent (i.e. an invisible Frame) is not showing.
+ *
* @return <code>true</code> if this window is visible, <code>false</code>
* otherwise.
*/
public boolean isShowing()
{
- return super.isShowing();
+ return isVisible();
}
public void setLocationRelativeTo (Component c)
@@ -796,6 +825,157 @@
}
/**
+ * A BltBufferStrategy for windows.
+ */
+ private class WindowBltBufferStrategy extends BltBufferStrategy
+ {
+ /**
+ * Creates a block transfer strategy for this window.
+ *
+ * @param numBuffers the number of buffers in this strategy
+ * @param accelerated true if the buffer should be accelerated,
+ * false otherwise
+ */
+ WindowBltBufferStrategy(int numBuffers, boolean accelerated)
+ {
+ super(numBuffers,
+ new BufferCapabilities(new ImageCapabilities(accelerated),
+ new ImageCapabilities(accelerated),
+ BufferCapabilities.FlipContents.COPIED));
+ }
+ }
+
+ /**
+ * A FlipBufferStrategy for windows.
+ */
+ private class WindowFlipBufferStrategy extends FlipBufferStrategy
+ {
+ /**
+ * Creates a flip buffer strategy for this window.
+ *
+ * @param numBuffers the number of buffers in this strategy
+ *
+ * @throws AWTException if the requested number of buffers is not
+ * supported
+ */
+ WindowFlipBufferStrategy(int numBuffers)
+ throws AWTException
+ {
+ super(numBuffers,
+ new BufferCapabilities(new ImageCapabilities(true),
+ new ImageCapabilities(true),
+ BufferCapabilities.FlipContents.COPIED));
+ }
+ }
+
+ /**
+ * Creates a buffering strategy that manages how this window is
+ * repainted. This method attempts to create the optimum strategy
+ * based on the desired number of buffers. Hardware or software
+ * acceleration may be used.
+ *
+ * createBufferStrategy attempts different levels of optimization,
+ * but guarantees that some strategy with the requested number of
+ * buffers will be created even if it is not optimal. First it
+ * attempts to create a page flipping strategy, then an accelerated
+ * blitting strategy, then an unaccelerated blitting strategy.
+ *
+ * Calling this method causes any existing buffer strategy to be
+ * destroyed.
+ *
+ * @param numBuffers the number of buffers in this strategy
+ *
+ * @throws IllegalArgumentException if requested number of buffers
+ * is less than one
+ * @throws IllegalStateException if this window is not displayable
+ *
+ * @since 1.4
+ */
+ public void createBufferStrategy(int numBuffers)
+ {
+ if (numBuffers < 1)
+ throw new IllegalArgumentException("Window.createBufferStrategy: number"
+ + " of buffers is less than one");
+
+ if (!isDisplayable())
+ throw new IllegalStateException("Window.createBufferStrategy: window is"
+ + " not displayable");
+
+ BufferStrategy newStrategy = null;
+
+ // try a flipping strategy
+ try
+ {
+ newStrategy = new WindowFlipBufferStrategy(numBuffers);
+ }
+ catch (AWTException e)
+ {
+ }
+
+ // fall back to an accelerated blitting strategy
+ if (newStrategy == null)
+ newStrategy = new WindowBltBufferStrategy(numBuffers, true);
+
+ bufferStrategy = newStrategy;
+ }
+
+ /**
+ * Creates a buffering strategy that manages how this window is
+ * repainted. This method attempts to create a strategy based on
+ * the specified capabilities and throws an exception if the
+ * requested strategy is not supported.
+ *
+ * Calling this method causes any existing buffer strategy to be
+ * destroyed.
+ *
+ * @param numBuffers the number of buffers in this strategy
+ * @param caps the requested buffering capabilities
+ *
+ * @throws AWTException if the requested capabilities are not
+ * supported
+ * @throws IllegalArgumentException if requested number of buffers
+ * is less than one or if caps is null
+ *
+ * @since 1.4
+ */
+ public void createBufferStrategy(int numBuffers,
+ BufferCapabilities caps)
+ {
+ if (numBuffers < 1)
+ throw new IllegalArgumentException("Window.createBufferStrategy: number"
+ + " of buffers is less than one");
+
+ if (caps == null)
+ throw new IllegalArgumentException("Window.createBufferStrategy:"
+ + " capabilities object is null");
+
+ // a flipping strategy was requested
+ if (caps.isPageFlipping())
+ {
+ try
+ {
+ bufferStrategy = new WindowFlipBufferStrategy(numBuffers);
+ }
+ catch (AWTException e)
+ {
+ }
+ }
+ else
+ bufferStrategy = new WindowBltBufferStrategy(numBuffers, true);
+ }
+
+ /**
+ * Returns the buffer strategy used by the window.
+ *
+ * @return the buffer strategy.
+ * @since 1.4
+ */
+ public BufferStrategy getBufferStrategy()
+ {
+ return bufferStrategy;
+ }
+
+ /**
* @since 1.2
*
* @deprecated
@@ -913,44 +1093,6 @@
this.focusableWindowState = focusableWindowState;
}
- // setBoundsCallback is needed so that when a user moves a window,
- // the Window's location can be updated without calling the peer's
- // setBounds method. When a user moves a window the peer window's
- // location is updated automatically and the windowing system sends
- // a message back to the application informing it of its updated
- // dimensions. We must update the AWT Window class with these new
- // dimensions. But we don't want to call the peer's setBounds
- // method, because the peer's dimensions have already been updated.
- // (Under X, having this method prevents Configure event loops when
- // moving windows: Component.setBounds -> peer.setBounds ->
- // postConfigureEvent -> Component.setBounds -> ... In some cases
- // Configure event loops cause windows to jitter back and forth
- // continuously).
- void setBoundsCallback (int x, int y, int w, int h)
- {
- if (this.x == x && this.y == y && width == w && height == h)
- return;
- invalidate();
- boolean resized = width != w || height != h;
- boolean moved = this.x != x || this.y != y;
- this.x = x;
- this.y = y;
- width = w;
- height = h;
- if (resized && isShowing ())
- {
- ComponentEvent ce =
- new ComponentEvent(this, ComponentEvent.COMPONENT_RESIZED);
- getToolkit().getSystemEventQueue().postEvent(ce);
- }
- if (moved && isShowing ())
- {
- ComponentEvent ce =
- new ComponentEvent(this, ComponentEvent.COMPONENT_MOVED);
- getToolkit().getSystemEventQueue().postEvent(ce);
- }
- }
-
/**
* Generate a unique name for this window.
*