An open source high performance 3D graphics toolkit https://openscenegraph.github.io/openscenegraph.io/
This repository has been archived on 2024-11-07. You can view files and clone it, but cannot push or open issues or pull requests.
Go to file
2024-01-05 17:51:33 +01:00
OpenSceneGraph-2.9.7-ffmpeg-0.6.1.patch update to 3.4.0 [release 3.4.0-1mamba;Fri Feb 12 2016] 2024-01-05 17:51:33 +01:00
OpenSceneGraph-3.6.5-ffmpeg-4.4.patch rebuilt with dcmtk 3.6.7 [release 3.6.5-2mamba;Mon May 30 2022] 2024-01-05 17:51:33 +01:00
OpenSceneGraph-3.6.5-libocct-7.6.0.patch rebuilt with dcmtk 3.6.7 [release 3.6.5-2mamba;Mon May 30 2022] 2024-01-05 17:51:33 +01:00
OpenSceneGraph.spec rebuilt with dcmtk 3.6.7 [release 3.6.5-2mamba;Mon May 30 2022] 2024-01-05 17:51:33 +01:00
README.md update to 3.6.5 [release 3.6.5-1mamba;Mon Jun 21 2021] 2024-01-05 17:51:33 +01:00

OpenSceneGraph

OpenSceneGraph is an open source high performance 3D graphics toolkit, used by application developers in fields such as visual simulation, games, virtual reality, scientific visualization and modelling. Written entirely in Standard C++ and OpenGL it runs on all Windows platforms, OSX, GNU/Linux, IRIX, Solaris, HP-Ux, AIX and FreeBSD operating systems. The OpenSceneGraph is now well established as the world leading scene graph technology, used widely in the vis-sim, space, scientific, oil-gas, games and virtual reality industries.